50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#pragma once
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#include "isteamgameserver.h"
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#include "steam_gameserver.h"
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#include "smsdk_ext.h"
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#include "sourcehook.h"
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class SteamWorksGSHooks
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{
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public:
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SteamWorksGSHooks();
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~SteamWorksGSHooks();
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public:
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void AddHooks(ISteamGameServer *pGameServer);
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void RemoveHooks(ISteamGameServer *pGameServer, bool destroyed = false);
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public:
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bool WasRestartRequested(void);
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void LogOnAnonymous(void);
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EBeginAuthSessionResult BeginAuthSession(const void*, int, CSteamID);
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private:
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IForward *pFORR; /* On Restart Requested. */
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IForward *pFOTR; /* On Token Requested. */
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IForward *pOBAS; /* On Begin Auth Session. */
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unsigned char uHooked;
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};
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void OurGameFrameHook(bool simulating);
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#include "extension.h" |