* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, as per version 3 of the License.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#pragma once
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#include <isteamhttp.h>
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#include <smsdk_ext.h> // HTTPRequestHandle, Handle_t, IChangeableForward
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class SteamWorksHTTPRequest
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{
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public:
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SteamWorksHTTPRequest();
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~SteamWorksHTTPRequest();
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public:
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HTTPRequestHandle request;
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Handle_t handle;
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public:
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/* Completion is a genuine call result of the send API call, so it stays a
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CCallResult. Headers/data arrive as broadcast callbacks and are routed here
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by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
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void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
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void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
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void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
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public:
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CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
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public:
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SourceMod::IChangeableForward *pCompletedForward;
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SourceMod::IChangeableForward *pHeadersReceivedForward;
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SourceMod::IChangeableForward *pDataReceivedForward;
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};
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class SteamWorksHTTPNatives
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{
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public:
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SteamWorksHTTPNatives();
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~SteamWorksHTTPNatives();
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};
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