Files
A1m` a86fc4af91 Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
2026-07-13 21:43:05 +00:00

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1.6 KiB
C++

/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "gcnatives.h"
#include "extension.h"
#include "swgameserver.h"
#include <isteamgamecoordinator.h>
static ISteamGameCoordinator *GetSteamGCPointer(void)
{
return g_SteamWorks.pSWGameServer->GetGameCoordinator();
}
static cell_t sm_GCSendMessage(IPluginContext *pContext, const cell_t *params)
{
ISteamGameCoordinator *pGC = GetSteamGCPointer();
if (pGC == NULL)
{
return static_cast<cell_t>(k_EGCResultNotLoggedOn);
}
char *pData;
pContext->LocalToString(params[2], &pData);
return static_cast<cell_t>(pGC->SendMessage(params[1], pData, params[3]));
}
static sp_nativeinfo_t gcnatives[] = {
{"SteamWorks_SendMessageToGC", sm_GCSendMessage},
{NULL, NULL}
};
SteamWorksGCNatives::SteamWorksGCNatives()
{
sharesys->AddNatives(myself, gcnatives);
}
SteamWorksGCNatives::~SteamWorksGCNatives()
{
/* We tragically can't remove ourselves... hopefully no one uses this class, you know, like a class. */
}