/* This file is part of SourcePawn SteamWorks. SourcePawn SteamWorks is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, as per version 3 of the License. SourcePawn SteamWorks is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SourcePawn SteamWorks. If not, see . Author: Kyle Sanderson (KyleS). */ #pragma semicolon 1 #include #include Handle g_hSteamServersConnected = INVALID_HANDLE; Handle g_hSteamServersDisconnected = INVALID_HANDLE; public Plugin myinfo = { name = "SteamWorks Additive Glider", /* SWAG */ author = "Kyle Sanderson", description = "Translates SteamTools calls into SteamWorks calls.", version = "1.0", url = "http://AlliedMods.net" }; public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { CreateNative("Steam_IsVACEnabled", native_IsVACEnabled); CreateNative("Steam_GetPublicIP", native_GetPublicIP); CreateNative("Steam_SetGameDescription", native_SetGameDescription); CreateNative("Steam_IsConnected", native_IsConnected); CreateNative("Steam_SetRule", native_SetRule); CreateNative("Steam_ClearRules", native_ClearRules); CreateNative("Steam_ForceHeartbeat", native_ForceHeartbeat); g_hSteamServersConnected = CreateGlobalForward("Steam_SteamServersConnected", ET_Ignore); g_hSteamServersDisconnected = CreateGlobalForward("Steam_SteamServersDisconnected", ET_Ignore); return APLRes_Success; } public int native_IsVACEnabled(Handle plugin, int numParams) { return SteamWorks_IsVACEnabled(); } public int native_GetPublicIP(Handle plugin, int numParams) { int addr[4]; SteamWorks_GetPublicIP(addr); SetNativeArray(1, addr, sizeof(addr)); return 1; } public int native_SetGameDescription(Handle plugin, int numParams) { char sDesc[PLATFORM_MAX_PATH]; GetNativeString(1, sDesc, sizeof(sDesc)); return SteamWorks_SetGameDescription(sDesc); } public int native_IsConnected(Handle plugin, int numParams) { return SteamWorks_IsConnected(); } public int native_SetRule(Handle plugin, int numParams) { char sKey[PLATFORM_MAX_PATH], sValue[PLATFORM_MAX_PATH]; GetNativeString(1, sKey, sizeof(sKey)); GetNativeString(2, sValue, sizeof(sValue)); return SteamWorks_SetRule(sKey, sValue); } public int native_ClearRules(Handle plugin, int numParams) { return SteamWorks_ClearRules(); } public int native_ForceHeartbeat(Handle plugin, int numParams) { return 0; } public void SteamWorks_SteamServersConnected() { if (GetForwardFunctionCount(g_hSteamServersConnected) == 0) { return; } Call_StartForward(g_hSteamServersConnected); Call_Finish(); } public void SteamWorks_SteamServersDisconnected() { if (GetForwardFunctionCount(g_hSteamServersDisconnected) == 0) { return; } Call_StartForward(g_hSteamServersDisconnected); Call_Finish(); }