# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os project = SteamWorks.HL2Project(builder, 'SteamWorks.ext') project.sources += [ 'extension.cpp', 'swgameserver.cpp', 'swgamedata.cpp', 'swforwards.cpp', 'gsnatives.cpp', 'swgshooks.cpp', 'swgsdetours.cpp', 'ssnatives.cpp', 'swhttp.cpp', 'swhttprequest.cpp', 'sdk/smsdk_ext.cpp', 'CDetour/detours.cpp', 'asm/asm.c' ] for sdk_name in SteamWorks.sdks: sdk = SteamWorks.sdks[sdk_name] binary = SteamWorks.HL2Config(project, 'SteamWorks.ext', sdk) binary.compiler.defines += ['META_NO_HL2SDK', 'SOURCEMOD_BUILD', 'VERSION_SAFE_STEAM_API_INTERFACES'] binary.compiler.cxxincludes += [os.path.join(SteamWorks.steamworks_root, 'public', 'steam'), os.path.join(sdk.path, 'public', 'steam')]; if builder.target_platform == 'linux': binary.compiler.postlink += os.path.join(SteamWorks.steamworks_root, 'redistributable_bin', 'linux32', 'libsteam_api.so'),; if builder.target_platform == 'windows': binary.compiler.postlink += os.path.join(SteamWorks.steamworks_root, 'redistributable_bin', 'steam_api.lib'),; if builder.target_platform == 'mac': binary.compiler.postlink += os.path.join(SteamWorks.steamworks_root, 'redistributable_bin', 'osx32', 'libsteam_api.dylib'),; SteamWorks.extensions += builder.Add(project)