/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see .
Author: Kyle Sanderson (KyleS).
*/
#include "gsnatives.h"
static bool IsSteamWorksLoaded(void)
{
return (g_SteamWorks.pSWGameServer->GetSteamClient() != NULL);
}
static ISteamGameServer *GetGSPointer(void)
{
return g_SteamWorks.pSWGameServer->GetGameServer();
}
static CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
return g_SteamWorks.CreateCommonCSteamID(authid, params, universeplace, typeplace);
}
static cell_t sm_IsVACEnabled(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
return pServer->BSecure() ? 1 : 0;
}
static cell_t sm_GetPublicIP(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
uint32_t ipaddr = pServer->GetPublicIP();
cell_t *addr;
pContext->LocalToPhysAddr(params[1], &addr);
for (char iter = 3; iter > -1; --iter)
{
addr[(~iter) & 0x03] = (static_cast(ipaddr >> (iter * 8)) & 0xFF); /* I hate you; SteamTools. */
}
return 1;
}
static cell_t sm_GetPublicIPCell(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
return pServer->GetPublicIP();
}
static cell_t sm_IsLoaded(IPluginContext *pContext, const cell_t *params)
{
return IsSteamWorksLoaded() ? 1 : 0;
}
static cell_t sm_SetGameDescription(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
char *pDesc;
pContext->LocalToString(params[1], &pDesc);
pServer->SetGameDescription(pDesc);
return 1;
}
static cell_t sm_IsConnected(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
return pServer->BLoggedOn() ? 1 : 0;
}
static cell_t sm_SetRule(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
char *pKey, *pValue;
pContext->LocalToString(params[1], &pKey);
pContext->LocalToString(params[2], &pValue);
pServer->SetKeyValue(pKey, pValue);
return 1;
}
static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
pServer->ClearAllKeyValues();
return 1;
}
static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
pServer->ForceHeartbeat();
return 1;
}
static cell_t sm_UserHasLicenseForApp(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return k_EUserHasLicenseResultNoAuth;
}
int client = gamehelpers->ReferenceToIndex(params[1]);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
if (pPlayer == NULL || pPlayer->IsConnected() == false)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params);
return pServer->UserHasLicenseForApp(checkid, params[2]);
}
static sp_nativeinfo_t gsnatives[] = {
{"SteamWorks_IsVACEnabled", sm_IsVACEnabled},
{"SteamWorks_GetPublicIP", sm_GetPublicIP},
{"SteamWorks_GetPublicIPCell", sm_GetPublicIPCell},
{"SteamWorks_IsLoaded", sm_IsLoaded},
{"SteamWorks_SetGameDescription", sm_SetGameDescription},
{"SteamWorks_IsConnected", sm_IsConnected},
{"SteamWorks_SetRule", sm_SetRule},
{"SteamWorks_ClearRules", sm_ClearRules},
{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
{NULL, NULL}
};
SteamWorksGSNatives::SteamWorksGSNatives()
{
sharesys->AddNatives(myself, gsnatives);
}
SteamWorksGSNatives::~SteamWorksGSNatives()
{
/* We tragically can't remove ourselves... hopefully no one uses this class, you know, like a class. */
}