/* This file is part of SourcePawn SteamWorks. SourcePawn SteamWorks is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, as per version 3 of the License. SourcePawn SteamWorks is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SourcePawn SteamWorks. If not, see . Author: Kyle Sanderson (KyleS). */ #pragma once #include namespace SourceMod { class IForward; } class SteamWorksGSHooks { public: SteamWorksGSHooks(); ~SteamWorksGSHooks(); public: void AddHooks(ISteamGameServer *pGameServer); void RemoveHooks(ISteamGameServer *pGameServer, bool destroyed = false); public: bool WasRestartRequested(void); void LogOnAnonymous(void); EBeginAuthSessionResult BeginAuthSession(const void*, int, CSteamID); private: SourceMod::IForward *pFORR; /* On Restart Requested. */ SourceMod::IForward *pFOTR; /* On Token Requested. */ SourceMod::IForward *pOBAS; /* On Begin Auth Session. */ unsigned char uHooked; }; void OurGameFrameHook(bool simulating);