/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, as per version 3 of the License.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see .
Author: Kyle Sanderson (KyleS).
*/
#pragma once
#include
#include
namespace SourceMod
{
class IForward;
}
class SteamWorksGCHooks
{
public:
SteamWorksGCHooks();
~SteamWorksGCHooks();
public:
void AddHooks(ISteamGameCoordinator *pGC);
void RemoveHooks(ISteamGameCoordinator *pGC, bool destroyed = false);
public:
EGCResults SendMessage(uint32 unMsgType, const void *pubData, uint32 cubData);
bool IsMessageAvailable(uint32_t *pcubMsgSize);
EGCResults RetrieveMessage(uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize);
private:
SourceMod::IForward *pGCSendMsg;
SourceMod::IForward *pGCMsgAvail;
SourceMod::IForward *pGCRetMsg;
unsigned char uHooked;
};
void OurGCGameFrameHook(bool simulating);