/* This file is part of SourcePawn SteamWorks. SourcePawn SteamWorks is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, as per version 3 of the License. SourcePawn SteamWorks is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SourcePawn SteamWorks. If not, see . Author: Kyle Sanderson (KyleS). */ #include "swforwards.h" #include #include SteamWorksForwards::SteamWorksForwards() : m_CallbackGSClientApprove(this, &SteamWorksForwards::OnGSClientApprove), m_CallbackValidateTicket(this, &SteamWorksForwards::OnValidateTicket), m_CallbackSteamConnected(this, &SteamWorksForwards::OnSteamServersConnected), m_CallbackSteamConnectFailure(this, &SteamWorksForwards::OnSteamServersConnectFailure), m_CallbackSteamDisconnected(this, &SteamWorksForwards::OnSteamServersDisconnected), m_CallbackGroupStatus(this, &SteamWorksForwards::OnGroupStatusResult), m_CallbackUserStatsReceived(this, &SteamWorksForwards::OnUserStatsReceived), m_CallbackUserStatsUnloaded(this, &SteamWorksForwards::OnUserStatsUnloaded), m_CallbackUserStatsStored(this, &SteamWorksForwards::OnUserStatsStored) { this->pFOVC_Old = forwards->CreateForward("SW_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell); this->pFOVC = forwards->CreateForward("SteamWorks_OnValidateClient", ET_Ignore, 2, NULL, Param_Cell, Param_Cell); this->pFOSSC = forwards->CreateForward("SteamWorks_SteamServersConnected", ET_Ignore, 0, NULL); this->pFOSSCF = forwards->CreateForward("SteamWorks_SteamServersConnectFailure", ET_Ignore, 1, NULL, Param_Cell); this->pFOSSD = forwards->CreateForward("SteamWorks_SteamServersDisconnected", ET_Ignore, 1, NULL, Param_Cell); this->pFOCGS = forwards->CreateForward("SteamWorks_OnClientGroupStatus", ET_Ignore, 4, NULL, Param_Cell, Param_Cell, Param_Cell, Param_Cell); this->pFUserStatsReceived = forwards->CreateForward("SteamWorks_OnUserStatsReceived", ET_Ignore, 2, NULL, Param_Cell, Param_Cell); this->pFUserStatsUnloaded = forwards->CreateForward("SteamWorks_OnUserStatsUnloaded", ET_Ignore, 1, NULL, Param_Cell); this->pFUserStatsStored = forwards->CreateForward("SteamWorks_OnUserStatsStored", ET_Ignore, 2, NULL, Param_Cell, Param_Cell); } SteamWorksForwards::~SteamWorksForwards() { forwards->ReleaseForward(this->pFOVC_Old); forwards->ReleaseForward(this->pFOVC); forwards->ReleaseForward(this->pFOSSC); forwards->ReleaseForward(this->pFOSSCF); forwards->ReleaseForward(this->pFOSSD); forwards->ReleaseForward(this->pFOCGS); forwards->ReleaseForward(this->pFUserStatsReceived); forwards->ReleaseForward(this->pFUserStatsUnloaded); forwards->ReleaseForward(this->pFUserStatsStored); } void SteamWorksForwards::NotifyPawnValidateClient(Account_t parent, Account_t child) { if (this->pFOVC_Old->GetFunctionCount() != 0) { this->pFOVC_Old->PushCell(parent); this->pFOVC_Old->PushCell(child); this->pFOVC_Old->Execute(NULL); } if (this->pFOVC->GetFunctionCount() != 0) { this->pFOVC->PushCell(parent); this->pFOVC->PushCell(child); this->pFOVC->Execute(NULL); } } void SteamWorksForwards::OnGSClientApprove(GSClientApprove_t *pApprove) { this->NotifyPawnValidateClient(pApprove->m_OwnerSteamID.GetAccountID(), pApprove->m_SteamID.GetAccountID()); } void SteamWorksForwards::OnValidateTicket(ValidateAuthTicketResponse_t *pTicket) { this->NotifyPawnValidateClient(pTicket->m_OwnerSteamID.GetAccountID(), pTicket->m_SteamID.GetAccountID()); } void SteamWorksForwards::OnSteamServersConnected(SteamServersConnected_t *pResponse) { if (this->pFOSSC->GetFunctionCount() == 0) { return; } this->pFOSSC->Execute(NULL); } void SteamWorksForwards::OnSteamServersConnectFailure(SteamServerConnectFailure_t *pResponse) { if (this->pFOSSCF->GetFunctionCount() == 0) { return; } this->pFOSSCF->PushCell(pResponse->m_eResult); this->pFOSSCF->Execute(NULL); } void SteamWorksForwards::OnSteamServersDisconnected(SteamServersDisconnected_t *pResponse) { if (this->pFOSSD->GetFunctionCount() == 0) { return; } this->pFOSSD->PushCell(pResponse->m_eResult); this->pFOSSD->Execute(NULL); } void SteamWorksForwards::OnGroupStatusResult(GSClientGroupStatus_t *pResponse) { if (this->pFOCGS->GetFunctionCount() == 0) { return; } this->pFOCGS->PushCell(pResponse->m_SteamIDUser.GetAccountID()); this->pFOCGS->PushCell(pResponse->m_SteamIDGroup.GetAccountID()); this->pFOCGS->PushCell(pResponse->m_bMember); this->pFOCGS->PushCell(pResponse->m_bOfficer); this->pFOCGS->Execute(NULL); } void SteamWorksForwards::OnUserStatsReceived(GSStatsReceived_t* pCallback) { if (this->pFUserStatsReceived->GetFunctionCount() == 0) { return; } this->pFUserStatsReceived->PushCell(pCallback->m_steamIDUser.GetAccountID()); this->pFUserStatsReceived->PushCell(pCallback->m_eResult); this->pFUserStatsReceived->Execute(NULL); } void SteamWorksForwards::OnUserStatsUnloaded(GSStatsUnloaded_t* pCallback) { if (this->pFUserStatsUnloaded->GetFunctionCount() == 0) { return; } this->pFUserStatsUnloaded->PushCell(pCallback->m_steamIDUser.GetAccountID()); this->pFUserStatsUnloaded->Execute(NULL); } void SteamWorksForwards::OnUserStatsStored(GSStatsStored_t* pCallback) { if (this->pFUserStatsStored->GetFunctionCount() == 0) return; this->pFUserStatsStored->PushCell(pCallback->m_steamIDUser.GetAccountID()); this->pFUserStatsStored->PushCell(pCallback->m_eResult); this->pFUserStatsStored->Execute(NULL); }