7 changed files with 97 additions and 28 deletions
+1
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@@ -72,6 +72,7 @@ void SteamWorks::SDK_OnUnload()
delete this->pSWHTTPNatives;
delete this->pSWHTTP;
this->pSWHTTP = NULL; /* Requests freed via frame actions may outlive us; let their dtor detect this. */
delete this->pSWGameServer;
delete this->pSWGameData;
}
+2 -2
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@@ -41,8 +41,8 @@
#define SMEXT_CONF_NAME "SteamWorks Extension"
#define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers"
#define SMEXT_CONF_VERSION "1.2.3"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson"
#define SMEXT_CONF_URL "http://AlliedMods.net"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson, AlliedModders"
#define SMEXT_CONF_URL "https://github.com/alliedmodders/SM-SteamWorks"
#define SMEXT_CONF_LOGTAG "STEAMWORKS"
#define SMEXT_CONF_LICENSE "GPLv3"
#define SMEXT_CONF_DATESTRING __DATE__
+43 -1
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@@ -23,7 +23,9 @@ static ISteamHTTP *GetHTTPPointer()
return g_SteamWorks.pSWGameServer->GetHTTP();
}
SteamWorksHTTP::SteamWorksHTTP()
SteamWorksHTTP::SteamWorksHTTP() :
m_CallbackHeadersReceived(this, &SteamWorksHTTP::OnHTTPHeadersReceived),
m_CallbackDataReceived(this, &SteamWorksHTTP::OnHTTPDataReceived)
{
this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
}
@@ -38,6 +40,46 @@ HandleType_t SteamWorksHTTP::GetHTTPHandle(void)
return this->typeHTTP;
}
void SteamWorksHTTP::RegisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests[pRequest->request] = pRequest;
}
}
void SteamWorksHTTP::UnregisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests.erase(pRequest->request);
}
}
SteamWorksHTTPRequest *SteamWorksHTTP::FindRequest(HTTPRequestHandle request)
{
auto it = this->m_Requests.find(request);
return (it == this->m_Requests.end()) ? NULL : it->second;
}
void SteamWorksHTTP::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPHeadersReceived(pParam);
}
}
void SteamWorksHTTP::OnHTTPDataReceived(HTTPRequestDataReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPDataReceived(pParam);
}
}
static void DelayedDeleteSteamWorksHTTPRequest(void *object)
{
SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object);
+19
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@@ -21,6 +21,10 @@
#include "steam_gameserver.h"
#include "smsdk_ext.h"
#include <unordered_map>
class SteamWorksHTTPRequest;
class SteamWorksHTTP :
public IHandleTypeDispatch
{
@@ -35,8 +39,23 @@ class SteamWorksHTTP :
public:
HandleType_t GetHTTPHandle(void);
/* Streaming responses report progress through HTTPRequestHeadersReceived_t /
HTTPRequestDataReceived_t. Steam delivers those as broadcast gameserver
callbacks (not as call results of the streaming API call), so a single
dispatcher here receives them and routes each one to the owning request by
its handle. Requests add/remove themselves as they are created/destroyed. */
void RegisterRequest(SteamWorksHTTPRequest *pRequest);
void UnregisterRequest(SteamWorksHTTPRequest *pRequest);
private:
SteamWorksHTTPRequest *FindRequest(HTTPRequestHandle request);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPHeadersReceived, HTTPRequestHeadersReceived_t, m_CallbackHeadersReceived);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPDataReceived, HTTPRequestDataReceived_t, m_CallbackDataReceived);
private:
HandleType_t typeHTTP;
std::unordered_map<HTTPRequestHandle, SteamWorksHTTPRequest *> m_Requests;
};
#include "swhttprequest.h"
+21 -17
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@@ -67,6 +67,14 @@ SteamWorksHTTPRequest::SteamWorksHTTPRequest() : request(INVALID_HTTPREQUEST_HAN
SteamWorksHTTPRequest::~SteamWorksHTTPRequest()
{
/* Requests are freed via a frame action, so on extension unload this can run
after the dispatcher itself has been torn down; pSWHTTP is nulled in that
case (see SDK_OnUnload), so guard against it. */
if (g_SteamWorks.pSWHTTP != NULL)
{
g_SteamWorks.pSWHTTP->UnregisterRequest(this);
}
ISteamHTTP *pHTTP = GetHTTPPointer();
if (pHTTP != NULL)
{
@@ -101,7 +109,10 @@ void SteamWorksHTTPRequest::OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequ
this->pCompletedForward->Execute(NULL);
}
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed)
/* Streaming header/data notifications are success-only callbacks (unlike the
completion call result, they carry no IO-failure flag), so bFailure is always
false here. Failures still surface through the completion callback. */
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest)
{
if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0)
{
@@ -109,13 +120,13 @@ void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *
}
this->pHeadersReceivedForward->PushCell(this->handle);
this->pHeadersReceivedForward->PushCell(bFailed);
this->pHeadersReceivedForward->PushCell(false);
this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF));
this->pHeadersReceivedForward->Execute(NULL);
}
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed)
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest)
{
if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0)
{
@@ -123,7 +134,7 @@ void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pReque
}
this->pDataReceivedForward->PushCell(this->handle);
this->pDataReceivedForward->PushCell(bFailed);
this->pDataReceivedForward->PushCell(false);
this->pDataReceivedForward->PushCell(pRequest->m_cOffset);
this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived);
this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
@@ -160,6 +171,8 @@ static cell_t sm_CreateHTTPRequest(IPluginContext *pContext, const cell_t *param
pRequest->request = request;
pRequest->handle = handle;
g_SteamWorks.pSWHTTP->RegisterRequest(pRequest);
return handle;
}
@@ -296,23 +309,14 @@ static cell_t sm_SetCallbacks(IPluginContext *pContext, const cell_t *params)
static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest)
{
/* Only completion is a call result of this send. Header/data streaming
notifications are delivered as broadcast callbacks and routed to the request
by SteamWorksHTTP's dispatcher, so there is nothing to bind to hCall here. */
if (pRequest->pCompletedForward != NULL)
{
pRequest->CompletedCallResult.SetGameserverFlag();
pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted);
}
if (pRequest->pHeadersReceivedForward != NULL)
{
pRequest->HeadersCallResult.SetGameserverFlag();
pRequest->HeadersCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPHeadersReceived);
}
if (pRequest->pDataReceivedForward != NULL)
{
pRequest->DataCallResult.SetGameserverFlag();
pRequest->DataCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPDataReceived);
}
}
static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params)
@@ -500,7 +504,7 @@ static cell_t sm_SetHTTPRequestRawPostBodyFromFile(IPluginContext *pContext, con
}
char *pBuffer = new char[size + 1];
uint32_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
size_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
fclose(pInputFile);
if (itemsRead != size)
+5 -4
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@@ -32,14 +32,15 @@ class SteamWorksHTTPRequest
Handle_t handle;
public:
/* Completion is a genuine call result of the send API call, so it stays a
CCallResult. Headers/data arrive as broadcast callbacks and are routed here
by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
public:
CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestHeadersReceived_t> HeadersCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestDataReceived_t> DataCallResult;
public:
IChangeableForward *pCompletedForward;
+4 -2
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@@ -598,7 +598,8 @@ typeset SteamWorksHTTPRequestCompleted
* of trailing context parameters matches the context values set on the request.
*
* @param hRequest HTTP request handle.
* @param bFailure True if the request failed due to an internal or network error.
* @param bFailure Always false; headers-received is a success-only notification. A
* failed request is reported through SteamWorksHTTPRequestCompleted.
* @param data1 First context value, if one was set.
* @param data2 Second context value, if one was set.
*/
@@ -615,7 +616,8 @@ typeset SteamWorksHTTPHeadersReceived
* number of trailing context parameters matches the context values set on the request.
*
* @param hRequest HTTP request handle.
* @param bFailure True if the request failed due to an internal or network error.
* @param bFailure Always false; data-received is a success-only notification. A
* failed request is reported through SteamWorksHTTPRequestCompleted.
* @param offset Offset of this chunk within the response body.
* @param bytesreceived Number of bytes in this chunk.
* @param data1 First context value, if one was set.