Compare commits
4
Commits
| Author | SHA1 | Date | |
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8fd7a1988c | ||
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65936e7d9c | ||
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645103735e | ||
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a779d6d961 |
@@ -72,6 +72,7 @@ void SteamWorks::SDK_OnUnload()
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delete this->pSWHTTPNatives;
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delete this->pSWHTTP;
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this->pSWHTTP = NULL; /* Requests freed via frame actions may outlive us; let their dtor detect this. */
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delete this->pSWGameServer;
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delete this->pSWGameData;
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}
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@@ -190,6 +190,19 @@ static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t sm_SetAdvertiseServerActive(IPluginContext *pContext, const cell_t *params)
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{
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ISteamGameServer *pServer = GetGSPointer();
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if (pServer == NULL)
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{
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return 0;
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}
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pServer->SetAdvertiseServerActive(!!params[1]);
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return 1;
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}
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static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
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{
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/* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat();
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@@ -295,6 +308,7 @@ static sp_nativeinfo_t gsnatives[] = {
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{"SteamWorks_IsConnected", sm_IsConnected},
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{"SteamWorks_SetRule", sm_SetRule},
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{"SteamWorks_ClearRules", sm_ClearRules},
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{"SteamWorks_SetAdvertiseServerActive", sm_SetAdvertiseServerActive},
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{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
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{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
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{"SteamWorks_HasLicenseForAppId", sm_UserHasLicenseForAppId},
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@@ -41,8 +41,8 @@
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#define SMEXT_CONF_NAME "SteamWorks Extension"
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#define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers"
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#define SMEXT_CONF_VERSION "1.2.3"
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#define SMEXT_CONF_AUTHOR "Kyle Sanderson"
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#define SMEXT_CONF_URL "http://AlliedMods.net"
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#define SMEXT_CONF_AUTHOR "Kyle Sanderson, AlliedModders"
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#define SMEXT_CONF_URL "https://github.com/alliedmodders/SM-SteamWorks"
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#define SMEXT_CONF_LOGTAG "STEAMWORKS"
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#define SMEXT_CONF_LICENSE "GPLv3"
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#define SMEXT_CONF_DATESTRING __DATE__
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+43
-1
@@ -23,7 +23,9 @@ static ISteamHTTP *GetHTTPPointer()
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return g_SteamWorks.pSWGameServer->GetHTTP();
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}
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SteamWorksHTTP::SteamWorksHTTP()
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SteamWorksHTTP::SteamWorksHTTP() :
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m_CallbackHeadersReceived(this, &SteamWorksHTTP::OnHTTPHeadersReceived),
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m_CallbackDataReceived(this, &SteamWorksHTTP::OnHTTPDataReceived)
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{
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this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
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}
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@@ -38,6 +40,46 @@ HandleType_t SteamWorksHTTP::GetHTTPHandle(void)
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return this->typeHTTP;
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}
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void SteamWorksHTTP::RegisterRequest(SteamWorksHTTPRequest *pRequest)
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{
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if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
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{
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this->m_Requests[pRequest->request] = pRequest;
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}
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}
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void SteamWorksHTTP::UnregisterRequest(SteamWorksHTTPRequest *pRequest)
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{
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if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
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{
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this->m_Requests.erase(pRequest->request);
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}
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}
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SteamWorksHTTPRequest *SteamWorksHTTP::FindRequest(HTTPRequestHandle request)
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{
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auto it = this->m_Requests.find(request);
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return (it == this->m_Requests.end()) ? NULL : it->second;
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}
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void SteamWorksHTTP::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pParam)
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{
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SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
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if (pRequest != NULL)
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{
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pRequest->OnHTTPHeadersReceived(pParam);
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}
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}
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void SteamWorksHTTP::OnHTTPDataReceived(HTTPRequestDataReceived_t *pParam)
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{
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SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
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if (pRequest != NULL)
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{
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pRequest->OnHTTPDataReceived(pParam);
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}
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}
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static void DelayedDeleteSteamWorksHTTPRequest(void *object)
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{
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SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object);
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@@ -21,6 +21,10 @@
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#include "steam_gameserver.h"
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#include "smsdk_ext.h"
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#include <unordered_map>
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class SteamWorksHTTPRequest;
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class SteamWorksHTTP :
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public IHandleTypeDispatch
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{
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@@ -35,8 +39,23 @@ class SteamWorksHTTP :
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public:
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HandleType_t GetHTTPHandle(void);
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/* Streaming responses report progress through HTTPRequestHeadersReceived_t /
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HTTPRequestDataReceived_t. Steam delivers those as broadcast gameserver
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callbacks (not as call results of the streaming API call), so a single
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dispatcher here receives them and routes each one to the owning request by
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its handle. Requests add/remove themselves as they are created/destroyed. */
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void RegisterRequest(SteamWorksHTTPRequest *pRequest);
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void UnregisterRequest(SteamWorksHTTPRequest *pRequest);
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private:
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SteamWorksHTTPRequest *FindRequest(HTTPRequestHandle request);
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STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPHeadersReceived, HTTPRequestHeadersReceived_t, m_CallbackHeadersReceived);
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STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPDataReceived, HTTPRequestDataReceived_t, m_CallbackDataReceived);
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private:
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HandleType_t typeHTTP;
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std::unordered_map<HTTPRequestHandle, SteamWorksHTTPRequest *> m_Requests;
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};
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#include "swhttprequest.h"
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+21
-17
@@ -67,6 +67,14 @@ SteamWorksHTTPRequest::SteamWorksHTTPRequest() : request(INVALID_HTTPREQUEST_HAN
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SteamWorksHTTPRequest::~SteamWorksHTTPRequest()
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{
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/* Requests are freed via a frame action, so on extension unload this can run
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after the dispatcher itself has been torn down; pSWHTTP is nulled in that
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case (see SDK_OnUnload), so guard against it. */
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if (g_SteamWorks.pSWHTTP != NULL)
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{
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g_SteamWorks.pSWHTTP->UnregisterRequest(this);
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}
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ISteamHTTP *pHTTP = GetHTTPPointer();
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if (pHTTP != NULL)
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{
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@@ -101,7 +109,10 @@ void SteamWorksHTTPRequest::OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequ
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this->pCompletedForward->Execute(NULL);
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}
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void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed)
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/* Streaming header/data notifications are success-only callbacks (unlike the
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completion call result, they carry no IO-failure flag), so bFailure is always
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false here. Failures still surface through the completion callback. */
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void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest)
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{
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if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0)
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{
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@@ -109,13 +120,13 @@ void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *
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}
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this->pHeadersReceivedForward->PushCell(this->handle);
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this->pHeadersReceivedForward->PushCell(bFailed);
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this->pHeadersReceivedForward->PushCell(false);
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this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
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this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF));
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this->pHeadersReceivedForward->Execute(NULL);
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}
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void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed)
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void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest)
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{
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if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0)
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{
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@@ -123,7 +134,7 @@ void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pReque
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}
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this->pDataReceivedForward->PushCell(this->handle);
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this->pDataReceivedForward->PushCell(bFailed);
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this->pDataReceivedForward->PushCell(false);
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this->pDataReceivedForward->PushCell(pRequest->m_cOffset);
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this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived);
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this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
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@@ -160,6 +171,8 @@ static cell_t sm_CreateHTTPRequest(IPluginContext *pContext, const cell_t *param
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pRequest->request = request;
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pRequest->handle = handle;
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g_SteamWorks.pSWHTTP->RegisterRequest(pRequest);
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return handle;
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}
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@@ -296,23 +309,14 @@ static cell_t sm_SetCallbacks(IPluginContext *pContext, const cell_t *params)
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static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest)
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{
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/* Only completion is a call result of this send. Header/data streaming
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notifications are delivered as broadcast callbacks and routed to the request
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by SteamWorksHTTP's dispatcher, so there is nothing to bind to hCall here. */
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if (pRequest->pCompletedForward != NULL)
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{
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pRequest->CompletedCallResult.SetGameserverFlag();
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pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted);
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}
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if (pRequest->pHeadersReceivedForward != NULL)
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{
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pRequest->HeadersCallResult.SetGameserverFlag();
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pRequest->HeadersCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPHeadersReceived);
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}
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if (pRequest->pDataReceivedForward != NULL)
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{
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pRequest->DataCallResult.SetGameserverFlag();
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pRequest->DataCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPDataReceived);
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}
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}
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static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params)
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@@ -500,7 +504,7 @@ static cell_t sm_SetHTTPRequestRawPostBodyFromFile(IPluginContext *pContext, con
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}
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char *pBuffer = new char[size + 1];
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uint32_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
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size_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
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fclose(pInputFile);
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if (itemsRead != size)
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@@ -32,14 +32,15 @@ class SteamWorksHTTPRequest
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Handle_t handle;
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public:
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/* Completion is a genuine call result of the send API call, so it stays a
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CCallResult. Headers/data arrive as broadcast callbacks and are routed here
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by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
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void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
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void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed);
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void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed);
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void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
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void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
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public:
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CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
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CCallResult<SteamWorksHTTPRequest, HTTPRequestHeadersReceived_t> HeadersCallResult;
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CCallResult<SteamWorksHTTPRequest, HTTPRequestDataReceived_t> DataCallResult;
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public:
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IChangeableForward *pCompletedForward;
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@@ -346,6 +346,16 @@ native bool SteamWorks_SetRule(const char[] sKey, const char[] sValue);
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*/
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native bool SteamWorks_ClearRules();
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/**
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* Sets whether the server should be advertised on the master server list and
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* respond to server browser / LAN discovery packets. Defaults to false; set
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* other server parameters before enabling advertising.
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*
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* @param bActive True to advertise the server, false to hide it.
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* @return True on success, false if not connected to Steam.
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*/
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native bool SteamWorks_SetAdvertiseServerActive(bool bActive);
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/**
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* Deprecated no-op. Newer Steamworks SDKs removed ForceHeartbeat; server list
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* heartbeats are now sent implicitly by Steam.
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@@ -588,7 +598,8 @@ typeset SteamWorksHTTPRequestCompleted
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* of trailing context parameters matches the context values set on the request.
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*
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* @param hRequest HTTP request handle.
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* @param bFailure True if the request failed due to an internal or network error.
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* @param bFailure Always false; headers-received is a success-only notification. A
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* failed request is reported through SteamWorksHTTPRequestCompleted.
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* @param data1 First context value, if one was set.
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* @param data2 Second context value, if one was set.
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*/
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@@ -605,7 +616,8 @@ typeset SteamWorksHTTPHeadersReceived
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* number of trailing context parameters matches the context values set on the request.
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*
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* @param hRequest HTTP request handle.
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* @param bFailure True if the request failed due to an internal or network error.
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* @param bFailure Always false; data-received is a success-only notification. A
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* failed request is reported through SteamWorksHTTPRequestCompleted.
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* @param offset Offset of this chunk within the response body.
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* @param bytesreceived Number of bytes in this chunk.
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* @param data1 First context value, if one was set.
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@@ -1199,6 +1211,7 @@ public void __ext_SteamWorks_SetNTVOptional()
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MarkNativeAsOptional("SteamWorks_IsConnected");
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MarkNativeAsOptional("SteamWorks_SetRule");
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MarkNativeAsOptional("SteamWorks_ClearRules");
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MarkNativeAsOptional("SteamWorks_SetAdvertiseServerActive");
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MarkNativeAsOptional("SteamWorks_ForceHeartbeat");
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MarkNativeAsOptional("SteamWorks_GetUserGroupStatus");
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MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID");
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Reference in New Issue
Block a user