8 changed files with 122 additions and 28 deletions
+1
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@@ -72,6 +72,7 @@ void SteamWorks::SDK_OnUnload()
delete this->pSWHTTPNatives; delete this->pSWHTTPNatives;
delete this->pSWHTTP; delete this->pSWHTTP;
this->pSWHTTP = NULL; /* Requests freed via frame actions may outlive us; let their dtor detect this. */
delete this->pSWGameServer; delete this->pSWGameServer;
delete this->pSWGameData; delete this->pSWGameData;
} }
+14
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@@ -190,6 +190,19 @@ static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
return 1; return 1;
} }
static cell_t sm_SetAdvertiseServerActive(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
pServer->SetAdvertiseServerActive(!!params[1]);
return 1;
}
static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params) static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
{ {
/* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat(); /* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat();
@@ -295,6 +308,7 @@ static sp_nativeinfo_t gsnatives[] = {
{"SteamWorks_IsConnected", sm_IsConnected}, {"SteamWorks_IsConnected", sm_IsConnected},
{"SteamWorks_SetRule", sm_SetRule}, {"SteamWorks_SetRule", sm_SetRule},
{"SteamWorks_ClearRules", sm_ClearRules}, {"SteamWorks_ClearRules", sm_ClearRules},
{"SteamWorks_SetAdvertiseServerActive", sm_SetAdvertiseServerActive},
{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat}, {"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp}, {"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
{"SteamWorks_HasLicenseForAppId", sm_UserHasLicenseForAppId}, {"SteamWorks_HasLicenseForAppId", sm_UserHasLicenseForAppId},
+2 -2
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@@ -41,8 +41,8 @@
#define SMEXT_CONF_NAME "SteamWorks Extension" #define SMEXT_CONF_NAME "SteamWorks Extension"
#define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers" #define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers"
#define SMEXT_CONF_VERSION "1.2.3" #define SMEXT_CONF_VERSION "1.2.3"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson" #define SMEXT_CONF_AUTHOR "Kyle Sanderson, AlliedModders"
#define SMEXT_CONF_URL "http://AlliedMods.net" #define SMEXT_CONF_URL "https://github.com/alliedmodders/SM-SteamWorks"
#define SMEXT_CONF_LOGTAG "STEAMWORKS" #define SMEXT_CONF_LOGTAG "STEAMWORKS"
#define SMEXT_CONF_LICENSE "GPLv3" #define SMEXT_CONF_LICENSE "GPLv3"
#define SMEXT_CONF_DATESTRING __DATE__ #define SMEXT_CONF_DATESTRING __DATE__
+43 -1
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@@ -23,7 +23,9 @@ static ISteamHTTP *GetHTTPPointer()
return g_SteamWorks.pSWGameServer->GetHTTP(); return g_SteamWorks.pSWGameServer->GetHTTP();
} }
SteamWorksHTTP::SteamWorksHTTP() SteamWorksHTTP::SteamWorksHTTP() :
m_CallbackHeadersReceived(this, &SteamWorksHTTP::OnHTTPHeadersReceived),
m_CallbackDataReceived(this, &SteamWorksHTTP::OnHTTPDataReceived)
{ {
this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL); this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
} }
@@ -38,6 +40,46 @@ HandleType_t SteamWorksHTTP::GetHTTPHandle(void)
return this->typeHTTP; return this->typeHTTP;
} }
void SteamWorksHTTP::RegisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests[pRequest->request] = pRequest;
}
}
void SteamWorksHTTP::UnregisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests.erase(pRequest->request);
}
}
SteamWorksHTTPRequest *SteamWorksHTTP::FindRequest(HTTPRequestHandle request)
{
auto it = this->m_Requests.find(request);
return (it == this->m_Requests.end()) ? NULL : it->second;
}
void SteamWorksHTTP::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPHeadersReceived(pParam);
}
}
void SteamWorksHTTP::OnHTTPDataReceived(HTTPRequestDataReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPDataReceived(pParam);
}
}
static void DelayedDeleteSteamWorksHTTPRequest(void *object) static void DelayedDeleteSteamWorksHTTPRequest(void *object)
{ {
SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object); SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object);
+20 -1
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@@ -21,6 +21,10 @@
#include "steam_gameserver.h" #include "steam_gameserver.h"
#include "smsdk_ext.h" #include "smsdk_ext.h"
#include <unordered_map>
class SteamWorksHTTPRequest;
class SteamWorksHTTP : class SteamWorksHTTP :
public IHandleTypeDispatch public IHandleTypeDispatch
{ {
@@ -31,12 +35,27 @@ class SteamWorksHTTP :
public: public:
void OnHandleDestroy(HandleType_t type, void *object); void OnHandleDestroy(HandleType_t type, void *object);
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize); bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
public: public:
HandleType_t GetHTTPHandle(void); HandleType_t GetHTTPHandle(void);
/* Streaming responses report progress through HTTPRequestHeadersReceived_t /
HTTPRequestDataReceived_t. Steam delivers those as broadcast gameserver
callbacks (not as call results of the streaming API call), so a single
dispatcher here receives them and routes each one to the owning request by
its handle. Requests add/remove themselves as they are created/destroyed. */
void RegisterRequest(SteamWorksHTTPRequest *pRequest);
void UnregisterRequest(SteamWorksHTTPRequest *pRequest);
private:
SteamWorksHTTPRequest *FindRequest(HTTPRequestHandle request);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPHeadersReceived, HTTPRequestHeadersReceived_t, m_CallbackHeadersReceived);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPDataReceived, HTTPRequestDataReceived_t, m_CallbackDataReceived);
private: private:
HandleType_t typeHTTP; HandleType_t typeHTTP;
std::unordered_map<HTTPRequestHandle, SteamWorksHTTPRequest *> m_Requests;
}; };
#include "swhttprequest.h" #include "swhttprequest.h"
+22 -18
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@@ -67,6 +67,14 @@ SteamWorksHTTPRequest::SteamWorksHTTPRequest() : request(INVALID_HTTPREQUEST_HAN
SteamWorksHTTPRequest::~SteamWorksHTTPRequest() SteamWorksHTTPRequest::~SteamWorksHTTPRequest()
{ {
/* Requests are freed via a frame action, so on extension unload this can run
after the dispatcher itself has been torn down; pSWHTTP is nulled in that
case (see SDK_OnUnload), so guard against it. */
if (g_SteamWorks.pSWHTTP != NULL)
{
g_SteamWorks.pSWHTTP->UnregisterRequest(this);
}
ISteamHTTP *pHTTP = GetHTTPPointer(); ISteamHTTP *pHTTP = GetHTTPPointer();
if (pHTTP != NULL) if (pHTTP != NULL)
{ {
@@ -101,7 +109,10 @@ void SteamWorksHTTPRequest::OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequ
this->pCompletedForward->Execute(NULL); this->pCompletedForward->Execute(NULL);
} }
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed) /* Streaming header/data notifications are success-only callbacks (unlike the
completion call result, they carry no IO-failure flag), so bFailure is always
false here. Failures still surface through the completion callback. */
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest)
{ {
if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0) if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0)
{ {
@@ -109,13 +120,13 @@ void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *
} }
this->pHeadersReceivedForward->PushCell(this->handle); this->pHeadersReceivedForward->PushCell(this->handle);
this->pHeadersReceivedForward->PushCell(bFailed); this->pHeadersReceivedForward->PushCell(false);
this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32); this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF)); this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF));
this->pHeadersReceivedForward->Execute(NULL); this->pHeadersReceivedForward->Execute(NULL);
} }
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed) void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest)
{ {
if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0) if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0)
{ {
@@ -123,7 +134,7 @@ void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pReque
} }
this->pDataReceivedForward->PushCell(this->handle); this->pDataReceivedForward->PushCell(this->handle);
this->pDataReceivedForward->PushCell(bFailed); this->pDataReceivedForward->PushCell(false);
this->pDataReceivedForward->PushCell(pRequest->m_cOffset); this->pDataReceivedForward->PushCell(pRequest->m_cOffset);
this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived); this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived);
this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32); this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
@@ -159,7 +170,9 @@ static cell_t sm_CreateHTTPRequest(IPluginContext *pContext, const cell_t *param
pRequest->request = request; pRequest->request = request;
pRequest->handle = handle; pRequest->handle = handle;
g_SteamWorks.pSWHTTP->RegisterRequest(pRequest);
return handle; return handle;
} }
@@ -296,23 +309,14 @@ static cell_t sm_SetCallbacks(IPluginContext *pContext, const cell_t *params)
static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest) static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest)
{ {
/* Only completion is a call result of this send. Header/data streaming
notifications are delivered as broadcast callbacks and routed to the request
by SteamWorksHTTP's dispatcher, so there is nothing to bind to hCall here. */
if (pRequest->pCompletedForward != NULL) if (pRequest->pCompletedForward != NULL)
{ {
pRequest->CompletedCallResult.SetGameserverFlag(); pRequest->CompletedCallResult.SetGameserverFlag();
pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted); pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted);
} }
if (pRequest->pHeadersReceivedForward != NULL)
{
pRequest->HeadersCallResult.SetGameserverFlag();
pRequest->HeadersCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPHeadersReceived);
}
if (pRequest->pDataReceivedForward != NULL)
{
pRequest->DataCallResult.SetGameserverFlag();
pRequest->DataCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPDataReceived);
}
} }
static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params) static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params)
@@ -500,7 +504,7 @@ static cell_t sm_SetHTTPRequestRawPostBodyFromFile(IPluginContext *pContext, con
} }
char *pBuffer = new char[size + 1]; char *pBuffer = new char[size + 1];
uint32_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile); size_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
fclose(pInputFile); fclose(pInputFile);
if (itemsRead != size) if (itemsRead != size)
+5 -4
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@@ -32,14 +32,15 @@ class SteamWorksHTTPRequest
Handle_t handle; Handle_t handle;
public: public:
/* Completion is a genuine call result of the send API call, so it stays a
CCallResult. Headers/data arrive as broadcast callbacks and are routed here
by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed); void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed); void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed); void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
public: public:
CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult; CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestHeadersReceived_t> HeadersCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestDataReceived_t> DataCallResult;
public: public:
IChangeableForward *pCompletedForward; IChangeableForward *pCompletedForward;
+15 -2
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@@ -346,6 +346,16 @@ native bool SteamWorks_SetRule(const char[] sKey, const char[] sValue);
*/ */
native bool SteamWorks_ClearRules(); native bool SteamWorks_ClearRules();
/**
* Sets whether the server should be advertised on the master server list and
* respond to server browser / LAN discovery packets. Defaults to false; set
* other server parameters before enabling advertising.
*
* @param bActive True to advertise the server, false to hide it.
* @return True on success, false if not connected to Steam.
*/
native bool SteamWorks_SetAdvertiseServerActive(bool bActive);
/** /**
* Deprecated no-op. Newer Steamworks SDKs removed ForceHeartbeat; server list * Deprecated no-op. Newer Steamworks SDKs removed ForceHeartbeat; server list
* heartbeats are now sent implicitly by Steam. * heartbeats are now sent implicitly by Steam.
@@ -588,7 +598,8 @@ typeset SteamWorksHTTPRequestCompleted
* of trailing context parameters matches the context values set on the request. * of trailing context parameters matches the context values set on the request.
* *
* @param hRequest HTTP request handle. * @param hRequest HTTP request handle.
* @param bFailure True if the request failed due to an internal or network error. * @param bFailure Always false; headers-received is a success-only notification. A
* failed request is reported through SteamWorksHTTPRequestCompleted.
* @param data1 First context value, if one was set. * @param data1 First context value, if one was set.
* @param data2 Second context value, if one was set. * @param data2 Second context value, if one was set.
*/ */
@@ -605,7 +616,8 @@ typeset SteamWorksHTTPHeadersReceived
* number of trailing context parameters matches the context values set on the request. * number of trailing context parameters matches the context values set on the request.
* *
* @param hRequest HTTP request handle. * @param hRequest HTTP request handle.
* @param bFailure True if the request failed due to an internal or network error. * @param bFailure Always false; data-received is a success-only notification. A
* failed request is reported through SteamWorksHTTPRequestCompleted.
* @param offset Offset of this chunk within the response body. * @param offset Offset of this chunk within the response body.
* @param bytesreceived Number of bytes in this chunk. * @param bytesreceived Number of bytes in this chunk.
* @param data1 First context value, if one was set. * @param data1 First context value, if one was set.
@@ -1199,6 +1211,7 @@ public void __ext_SteamWorks_SetNTVOptional()
MarkNativeAsOptional("SteamWorks_IsConnected"); MarkNativeAsOptional("SteamWorks_IsConnected");
MarkNativeAsOptional("SteamWorks_SetRule"); MarkNativeAsOptional("SteamWorks_SetRule");
MarkNativeAsOptional("SteamWorks_ClearRules"); MarkNativeAsOptional("SteamWorks_ClearRules");
MarkNativeAsOptional("SteamWorks_SetAdvertiseServerActive");
MarkNativeAsOptional("SteamWorks_ForceHeartbeat"); MarkNativeAsOptional("SteamWorks_ForceHeartbeat");
MarkNativeAsOptional("SteamWorks_GetUserGroupStatus"); MarkNativeAsOptional("SteamWorks_GetUserGroupStatus");
MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID"); MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID");