Compare commits
7
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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07fc524d27 | ||
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8fd7a1988c | ||
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65936e7d9c | ||
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645103735e | ||
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a779d6d961 | ||
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c82feb1a4a | ||
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ceeaf66b95 |
@@ -72,6 +72,7 @@ void SteamWorks::SDK_OnUnload()
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delete this->pSWHTTPNatives;
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delete this->pSWHTTP;
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this->pSWHTTP = NULL; /* Requests freed via frame actions may outlive us; let their dtor detect this. */
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delete this->pSWGameServer;
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delete this->pSWGameData;
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}
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+43
-15
@@ -190,6 +190,19 @@ static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
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return 1;
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}
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static cell_t sm_SetAdvertiseServerActive(IPluginContext *pContext, const cell_t *params)
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{
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ISteamGameServer *pServer = GetGSPointer();
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if (pServer == NULL)
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{
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return 0;
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}
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pServer->SetAdvertiseServerActive(!!params[1]);
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return 1;
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}
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static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
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{
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/* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat();
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@@ -205,12 +218,17 @@ static cell_t sm_UserHasLicenseForApp(IPluginContext *pContext, const cell_t *pa
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{
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return k_EUserHasLicenseResultNoAuth;
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}
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int client = gamehelpers->ReferenceToIndex(params[1]);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
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if (pPlayer == NULL || pPlayer->IsConnected() == false)
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || !pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client index %d is not connected", client);
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}
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params, 3, 4);
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@@ -232,12 +250,16 @@ static cell_t sm_UserHasLicenseForAppId(IPluginContext *pContext, const cell_t *
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static cell_t sm_GetClientSteamID(IPluginContext *pContext, const cell_t *params)
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{
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int client = gamehelpers->ReferenceToIndex(params[1]);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || pPlayer->IsConnected() == false)
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || !pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client index %d is not connected", client);
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}
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CSteamID steamId = CreateCommonCSteamID(pPlayer, params, 4, 5);
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@@ -257,14 +279,19 @@ static cell_t sm_GetUserGroupStatus(IPluginContext *pContext, const cell_t *para
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if (pServer == NULL)
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{
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return false;
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return 0;
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}
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int client = gamehelpers->ReferenceToIndex(params[1]);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
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if (pPlayer == NULL || pPlayer->IsConnected() == false)
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || !pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client index %d is not connected", client);
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}
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params, 3, 4);
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@@ -295,6 +322,7 @@ static sp_nativeinfo_t gsnatives[] = {
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{"SteamWorks_IsConnected", sm_IsConnected},
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{"SteamWorks_SetRule", sm_SetRule},
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{"SteamWorks_ClearRules", sm_ClearRules},
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{"SteamWorks_SetAdvertiseServerActive", sm_SetAdvertiseServerActive},
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{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
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{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
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{"SteamWorks_HasLicenseForAppId", sm_UserHasLicenseForAppId},
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@@ -41,8 +41,8 @@
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#define SMEXT_CONF_NAME "SteamWorks Extension"
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#define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers"
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#define SMEXT_CONF_VERSION "1.2.3"
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#define SMEXT_CONF_AUTHOR "Kyle Sanderson"
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#define SMEXT_CONF_URL "http://AlliedMods.net"
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#define SMEXT_CONF_AUTHOR "Kyle Sanderson, AlliedModders"
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#define SMEXT_CONF_URL "https://github.com/alliedmodders/SM-SteamWorks"
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#define SMEXT_CONF_LOGTAG "STEAMWORKS"
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#define SMEXT_CONF_LICENSE "GPLv3"
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#define SMEXT_CONF_DATESTRING __DATE__
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+27
-12
@@ -60,11 +60,16 @@ static cell_t sm_RequestUserStats(IPluginContext *pContext, const cell_t *params
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return 0;
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}
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int client = gamehelpers->ReferenceToIndex(params[1]);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
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if (pPlayer == NULL || pPlayer->IsConnected() == false)
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || !pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client index %d is not connected", client);
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}
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params);
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@@ -80,11 +85,16 @@ static cell_t sm_GetStatCell(IPluginContext *pContext, const cell_t *params)
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return 0;
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}
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int client = gamehelpers->ReferenceToIndex(params[1]);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
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if (pPlayer == NULL || pPlayer->IsConnected() == false)
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || !pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client index %d is not connected", client);
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}
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char *pName;
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@@ -123,11 +133,16 @@ static cell_t sm_GetStatFloat(IPluginContext *pContext, const cell_t *params)
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return 0;
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}
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int client = gamehelpers->ReferenceToIndex(params[1]);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
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if (pPlayer == NULL || pPlayer->IsConnected() == false)
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int client = params[1];
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if (client < 1 || client > playerhelpers->GetMaxClients())
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
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if (pPlayer == NULL || !pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client index %d is not connected", client);
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}
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char *pName;
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+43
-1
@@ -23,7 +23,9 @@ static ISteamHTTP *GetHTTPPointer()
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return g_SteamWorks.pSWGameServer->GetHTTP();
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}
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SteamWorksHTTP::SteamWorksHTTP()
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SteamWorksHTTP::SteamWorksHTTP() :
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m_CallbackHeadersReceived(this, &SteamWorksHTTP::OnHTTPHeadersReceived),
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m_CallbackDataReceived(this, &SteamWorksHTTP::OnHTTPDataReceived)
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{
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this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
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}
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@@ -38,6 +40,46 @@ HandleType_t SteamWorksHTTP::GetHTTPHandle(void)
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return this->typeHTTP;
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}
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void SteamWorksHTTP::RegisterRequest(SteamWorksHTTPRequest *pRequest)
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{
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if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
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{
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this->m_Requests[pRequest->request] = pRequest;
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}
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}
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void SteamWorksHTTP::UnregisterRequest(SteamWorksHTTPRequest *pRequest)
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{
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if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
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{
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this->m_Requests.erase(pRequest->request);
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}
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}
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SteamWorksHTTPRequest *SteamWorksHTTP::FindRequest(HTTPRequestHandle request)
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{
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auto it = this->m_Requests.find(request);
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return (it == this->m_Requests.end()) ? NULL : it->second;
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}
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void SteamWorksHTTP::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pParam)
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{
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SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
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if (pRequest != NULL)
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{
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pRequest->OnHTTPHeadersReceived(pParam);
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}
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}
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void SteamWorksHTTP::OnHTTPDataReceived(HTTPRequestDataReceived_t *pParam)
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{
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SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
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if (pRequest != NULL)
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{
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pRequest->OnHTTPDataReceived(pParam);
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}
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}
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static void DelayedDeleteSteamWorksHTTPRequest(void *object)
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{
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SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object);
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+20
-1
@@ -21,6 +21,10 @@
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#include "steam_gameserver.h"
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#include "smsdk_ext.h"
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#include <unordered_map>
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class SteamWorksHTTPRequest;
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class SteamWorksHTTP :
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public IHandleTypeDispatch
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||||
{
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@@ -31,12 +35,27 @@ class SteamWorksHTTP :
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public:
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void OnHandleDestroy(HandleType_t type, void *object);
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bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
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||||
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||||
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||||
public:
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HandleType_t GetHTTPHandle(void);
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||||
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||||
/* Streaming responses report progress through HTTPRequestHeadersReceived_t /
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||||
HTTPRequestDataReceived_t. Steam delivers those as broadcast gameserver
|
||||
callbacks (not as call results of the streaming API call), so a single
|
||||
dispatcher here receives them and routes each one to the owning request by
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its handle. Requests add/remove themselves as they are created/destroyed. */
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void RegisterRequest(SteamWorksHTTPRequest *pRequest);
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void UnregisterRequest(SteamWorksHTTPRequest *pRequest);
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private:
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SteamWorksHTTPRequest *FindRequest(HTTPRequestHandle request);
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||||
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||||
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPHeadersReceived, HTTPRequestHeadersReceived_t, m_CallbackHeadersReceived);
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STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPDataReceived, HTTPRequestDataReceived_t, m_CallbackDataReceived);
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private:
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HandleType_t typeHTTP;
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||||
std::unordered_map<HTTPRequestHandle, SteamWorksHTTPRequest *> m_Requests;
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||||
};
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||||
|
||||
#include "swhttprequest.h"
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+51
-18
@@ -67,6 +67,14 @@ SteamWorksHTTPRequest::SteamWorksHTTPRequest() : request(INVALID_HTTPREQUEST_HAN
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|
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SteamWorksHTTPRequest::~SteamWorksHTTPRequest()
|
||||
{
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||||
/* Requests are freed via a frame action, so on extension unload this can run
|
||||
after the dispatcher itself has been torn down; pSWHTTP is nulled in that
|
||||
case (see SDK_OnUnload), so guard against it. */
|
||||
if (g_SteamWorks.pSWHTTP != NULL)
|
||||
{
|
||||
g_SteamWorks.pSWHTTP->UnregisterRequest(this);
|
||||
}
|
||||
|
||||
ISteamHTTP *pHTTP = GetHTTPPointer();
|
||||
if (pHTTP != NULL)
|
||||
{
|
||||
@@ -101,7 +109,10 @@ void SteamWorksHTTPRequest::OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequ
|
||||
this->pCompletedForward->Execute(NULL);
|
||||
}
|
||||
|
||||
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed)
|
||||
/* Streaming header/data notifications are success-only callbacks (unlike the
|
||||
completion call result, they carry no IO-failure flag), so bFailure is always
|
||||
false here. Failures still surface through the completion callback. */
|
||||
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest)
|
||||
{
|
||||
if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0)
|
||||
{
|
||||
@@ -109,13 +120,13 @@ void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *
|
||||
}
|
||||
|
||||
this->pHeadersReceivedForward->PushCell(this->handle);
|
||||
this->pHeadersReceivedForward->PushCell(bFailed);
|
||||
this->pHeadersReceivedForward->PushCell(false);
|
||||
this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
|
||||
this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF));
|
||||
this->pHeadersReceivedForward->Execute(NULL);
|
||||
}
|
||||
|
||||
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed)
|
||||
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest)
|
||||
{
|
||||
if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0)
|
||||
{
|
||||
@@ -123,7 +134,7 @@ void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pReque
|
||||
}
|
||||
|
||||
this->pDataReceivedForward->PushCell(this->handle);
|
||||
this->pDataReceivedForward->PushCell(bFailed);
|
||||
this->pDataReceivedForward->PushCell(false);
|
||||
this->pDataReceivedForward->PushCell(pRequest->m_cOffset);
|
||||
this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived);
|
||||
this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
|
||||
@@ -159,7 +170,9 @@ static cell_t sm_CreateHTTPRequest(IPluginContext *pContext, const cell_t *param
|
||||
|
||||
pRequest->request = request;
|
||||
pRequest->handle = handle;
|
||||
|
||||
|
||||
g_SteamWorks.pSWHTTP->RegisterRequest(pRequest);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
@@ -296,23 +309,14 @@ static cell_t sm_SetCallbacks(IPluginContext *pContext, const cell_t *params)
|
||||
|
||||
static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest)
|
||||
{
|
||||
/* Only completion is a call result of this send. Header/data streaming
|
||||
notifications are delivered as broadcast callbacks and routed to the request
|
||||
by SteamWorksHTTP's dispatcher, so there is nothing to bind to hCall here. */
|
||||
if (pRequest->pCompletedForward != NULL)
|
||||
{
|
||||
pRequest->CompletedCallResult.SetGameserverFlag();
|
||||
pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted);
|
||||
}
|
||||
|
||||
if (pRequest->pHeadersReceivedForward != NULL)
|
||||
{
|
||||
pRequest->HeadersCallResult.SetGameserverFlag();
|
||||
pRequest->HeadersCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPHeadersReceived);
|
||||
}
|
||||
|
||||
if (pRequest->pDataReceivedForward != NULL)
|
||||
{
|
||||
pRequest->DataCallResult.SetGameserverFlag();
|
||||
pRequest->DataCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPDataReceived);
|
||||
}
|
||||
}
|
||||
|
||||
static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params)
|
||||
@@ -500,7 +504,7 @@ static cell_t sm_SetHTTPRequestRawPostBodyFromFile(IPluginContext *pContext, con
|
||||
}
|
||||
|
||||
char *pBuffer = new char[size + 1];
|
||||
uint32_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
|
||||
size_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
|
||||
fclose(pInputFile);
|
||||
|
||||
if (itemsRead != size)
|
||||
@@ -706,6 +710,35 @@ static sp_nativeinfo_t httpnatives[] = {
|
||||
{"SteamWorks_WriteHTTPResponseBodyToFile", sm_WriteHTTPResponseBodyToFile},
|
||||
{"SteamWorks_SendHTTPRequestAndStreamResponse", sm_SendHTTPRequestAndStreamResponse},
|
||||
{"SteamWorks_GetHTTPStreamingResponseBodyData", sm_GetHTTPStreamingResponseBodyData},
|
||||
|
||||
/* SteamWorksHTTPRequest methodmap. These reuse the functions above; the implicit
|
||||
`this` handle arrives as params[1], exactly like the hHandle/hRequest first
|
||||
parameter of the free-function natives (and the constructor maps to the create
|
||||
native, whose first argument is likewise params[1]). */
|
||||
{"SteamWorksHTTPRequest.SteamWorksHTTPRequest", sm_CreateHTTPRequest},
|
||||
{"SteamWorksHTTPRequest.SetContextValue", sm_SetHTTPRequestContextValue},
|
||||
{"SteamWorksHTTPRequest.SetNetworkActivityTimeout", sm_SetHTTPRequestNetworkActivityTimeout},
|
||||
{"SteamWorksHTTPRequest.SetHeaderValue", sm_SetHTTPRequestHeaderValue},
|
||||
{"SteamWorksHTTPRequest.SetGetOrPostParameter", sm_SetHTTPRequestGetOrPostParameter},
|
||||
{"SteamWorksHTTPRequest.SetUserAgentInfo", sm_SetHTTPRequestUserAgentInfo},
|
||||
{"SteamWorksHTTPRequest.SetRequiresVerifiedCertificate", sm_SetHTTPRequestRequiresVerifiedCertificate},
|
||||
{"SteamWorksHTTPRequest.SetAbsoluteTimeoutMS", sm_SetHTTPRequestAbsoluteTimeoutMS},
|
||||
{"SteamWorksHTTPRequest.SetCallbacks", sm_SetCallbacks},
|
||||
{"SteamWorksHTTPRequest.Send", sm_SendHTTPRequest},
|
||||
{"SteamWorksHTTPRequest.SendAndStreamResponse", sm_SendHTTPRequestAndStreamResponse},
|
||||
{"SteamWorksHTTPRequest.Defer", sm_DeferHTTPRequest},
|
||||
{"SteamWorksHTTPRequest.Prioritize", sm_PrioritizeHTTPRequest},
|
||||
{"SteamWorksHTTPRequest.GetResponseHeaderSize", sm_GetHTTPResponseHeaderSize},
|
||||
{"SteamWorksHTTPRequest.GetResponseHeaderValue", sm_GetHTTPResponseHeaderValue},
|
||||
{"SteamWorksHTTPRequest.GetResponseBodySize", sm_GetHTTPResponseBodySize},
|
||||
{"SteamWorksHTTPRequest.GetResponseBodyData", sm_GetHTTPResponseBodyData},
|
||||
{"SteamWorksHTTPRequest.GetStreamingResponseBodyData", sm_GetHTTPStreamingResponseBodyData},
|
||||
{"SteamWorksHTTPRequest.GetDownloadProgressPct", sm_GetHTTPDownloadProgressPct},
|
||||
{"SteamWorksHTTPRequest.GetWasTimedOut", sm_GetHTTPRequestWasTimedOut},
|
||||
{"SteamWorksHTTPRequest.SetRawPostBody", sm_SetHTTPRequestRawPostBody},
|
||||
{"SteamWorksHTTPRequest.SetRawPostBodyFromFile", sm_SetHTTPRequestRawPostBodyFromFile},
|
||||
{"SteamWorksHTTPRequest.GetResponseBodyCallback", sm_GetHTTPResponseBodyCallback},
|
||||
{"SteamWorksHTTPRequest.WriteResponseBodyToFile", sm_WriteHTTPResponseBodyToFile},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@@ -32,14 +32,15 @@ class SteamWorksHTTPRequest
|
||||
Handle_t handle;
|
||||
|
||||
public:
|
||||
/* Completion is a genuine call result of the send API call, so it stays a
|
||||
CCallResult. Headers/data arrive as broadcast callbacks and are routed here
|
||||
by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
|
||||
void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
|
||||
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed);
|
||||
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed);
|
||||
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
|
||||
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
|
||||
|
||||
public:
|
||||
CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
|
||||
CCallResult<SteamWorksHTTPRequest, HTTPRequestHeadersReceived_t> HeadersCallResult;
|
||||
CCallResult<SteamWorksHTTPRequest, HTTPRequestDataReceived_t> DataCallResult;
|
||||
|
||||
public:
|
||||
IChangeableForward *pCompletedForward;
|
||||
|
||||
@@ -245,6 +245,12 @@ enum EHTTPStatusCode
|
||||
k_EHTTPStatusCode5xxUnknown = 599,
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether an HTTP status code represents success (a 2xx code).
|
||||
*
|
||||
* @param eStatusCode HTTP status code to test.
|
||||
* @return True if the code is in the 2xx range, false otherwise.
|
||||
*/
|
||||
stock bool IsHTTPStatusSuccess(EHTTPStatusCode eStatusCode)
|
||||
{
|
||||
return (eStatusCode >= k_EHTTPStatusCode200OK && eStatusCode < k_EHTTPStatusCode300MultipleChoices);
|
||||
@@ -260,41 +266,326 @@ enum EGCResults
|
||||
k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns whether the server is VAC (Valve Anti-Cheat) secured.
|
||||
*
|
||||
* @return True if the server is VAC secured, false otherwise (including
|
||||
* when not yet connected to Steam).
|
||||
*/
|
||||
native bool SteamWorks_IsVACEnabled();
|
||||
|
||||
/**
|
||||
* Retrieves the server's public IP address as four octets.
|
||||
*
|
||||
* @param ipaddr Array that receives the IP address, most-significant octet first
|
||||
* (e.g. 127.0.0.1 becomes {127, 0, 0, 1}).
|
||||
* @return True on success, false if not connected to Steam or the public
|
||||
* IP is not yet known.
|
||||
*/
|
||||
native bool SteamWorks_GetPublicIP(int ipaddr[4]);
|
||||
|
||||
/**
|
||||
* Retrieves the server's public IP address packed into a single cell.
|
||||
*
|
||||
* @return The IPv4 address as a 32-bit value (host byte order), or 0 if not
|
||||
* connected to Steam or the public IP is not yet known.
|
||||
*/
|
||||
native int SteamWorks_GetPublicIPCell();
|
||||
|
||||
/**
|
||||
* Returns whether the Steam client library has been loaded by the extension.
|
||||
*
|
||||
* @return True if the Steam library is loaded, false otherwise.
|
||||
*/
|
||||
native bool SteamWorks_IsLoaded();
|
||||
|
||||
/**
|
||||
* Sets the "gamedata" string for the server, used for matchmaking/server-browser filtering.
|
||||
*
|
||||
* @param sData Game data string.
|
||||
* @return True on success, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_SetGameData(const char[] sData);
|
||||
|
||||
/**
|
||||
* Sets the game description reported to the server browser and client queries.
|
||||
*
|
||||
* @param sDesc Game description string.
|
||||
* @return True on success, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_SetGameDescription(const char[] sDesc);
|
||||
|
||||
/**
|
||||
* Sets the map name reported to the server browser and client queries.
|
||||
*
|
||||
* @param sMapName Map name string.
|
||||
* @return True on success, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_SetMapName(const char[] sMapName);
|
||||
|
||||
/**
|
||||
* Returns whether the server is currently logged on to Steam.
|
||||
*
|
||||
* @return True if logged on to Steam, false otherwise.
|
||||
*/
|
||||
native bool SteamWorks_IsConnected();
|
||||
|
||||
/**
|
||||
* Adds or updates a key/value pair sent in A2S rules queries.
|
||||
*
|
||||
* @param sKey Rule key.
|
||||
* @param sValue Rule value.
|
||||
* @return True on success, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_SetRule(const char[] sKey, const char[] sValue);
|
||||
|
||||
/**
|
||||
* Clears the entire list of key/value pairs sent in rules queries.
|
||||
*
|
||||
* @return True on success, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_ClearRules();
|
||||
|
||||
/**
|
||||
* Sets whether the server should be advertised on the master server list and
|
||||
* respond to server browser / LAN discovery packets. Defaults to false; set
|
||||
* other server parameters before enabling advertising.
|
||||
*
|
||||
* @param bActive True to advertise the server, false to hide it.
|
||||
* @return True on success, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_SetAdvertiseServerActive(bool bActive);
|
||||
|
||||
/**
|
||||
* Deprecated no-op. Newer Steamworks SDKs removed ForceHeartbeat; server list
|
||||
* heartbeats are now sent implicitly by Steam.
|
||||
*
|
||||
* @return Always false.
|
||||
*/
|
||||
#pragma deprecated This function is deprecated in the SDK and no longer does anything in this extension
|
||||
native bool SteamWorks_ForceHeartbeat();
|
||||
|
||||
/**
|
||||
* Asynchronously requests whether a client is a member of a given Steam group.
|
||||
* The result is delivered through the SteamWorks_OnClientGroupStatus forward.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param groupid 32-bit account ID of the Steam group.
|
||||
* @return True if the request was sent, false if not connected to Steam.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native bool SteamWorks_GetUserGroupStatus(int client, int groupid);
|
||||
|
||||
/**
|
||||
* Asynchronously requests whether a user is a member of a given Steam group.
|
||||
* The result is delivered through the SteamWorks_OnClientGroupStatus forward.
|
||||
*
|
||||
* @param authid 32-bit account ID of the user to query.
|
||||
* @param groupid 32-bit account ID of the Steam group.
|
||||
* @return True if the request was sent, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_GetUserGroupStatusAuthID(int authid, int groupid);
|
||||
|
||||
/**
|
||||
* Returns whether a client owns/has a license for the given application.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param app Application (AppID) to check ownership of.
|
||||
* @return An EUserHasLicenseForAppResult value; k_EUserHasLicenseResultNoAuth
|
||||
* if not connected to Steam.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native EUserHasLicenseForAppResult SteamWorks_HasLicenseForApp(int client, int app);
|
||||
|
||||
/**
|
||||
* Returns whether a user owns/has a license for the given application.
|
||||
*
|
||||
* @param authid 32-bit account ID of the user to check.
|
||||
* @param app Application (AppID) to check ownership of.
|
||||
* @return An EUserHasLicenseForAppResult value; k_EUserHasLicenseResultNoAuth
|
||||
* if not connected to Steam.
|
||||
*/
|
||||
native EUserHasLicenseForAppResult SteamWorks_HasLicenseForAppId(int authid, int app);
|
||||
|
||||
/**
|
||||
* Retrieves a client's 64-bit Steam ID (community ID) as a string.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param sSteamID Buffer to store the rendered 64-bit Steam ID.
|
||||
* @param length Maximum length of the buffer.
|
||||
* @return Number of bytes written, including the null terminator.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native int SteamWorks_GetClientSteamID(int client, char[] sSteamID, int length);
|
||||
|
||||
/**
|
||||
* Asynchronously requests the stats of a user from Steam. Stats become available
|
||||
* afterwards through SteamWorks_GetStatAuthIDCell / SteamWorks_GetStatAuthIDFloat.
|
||||
*
|
||||
* @param authid 32-bit account ID of the user whose stats to request.
|
||||
* @param appid Application (AppID) to request stats for.
|
||||
* @return True if the request was sent, false if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_RequestStatsAuthID(int authid, int appid);
|
||||
|
||||
/**
|
||||
* Asynchronously requests the stats of a client from Steam. Stats become available
|
||||
* afterwards through SteamWorks_GetStatCell / SteamWorks_GetStatFloat.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param appid Application (AppID) to request stats for.
|
||||
* @return True if the request was sent, false if not connected to Steam.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native bool SteamWorks_RequestStats(int client, int appid);
|
||||
|
||||
/**
|
||||
* Retrieves an integer stat for a client. The client's stats must have been
|
||||
* requested first with SteamWorks_RequestStats.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param sKey Stat name.
|
||||
* @param value Variable to store the stat value in.
|
||||
* @return True on success, false on failure or if not connected to Steam.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native bool SteamWorks_GetStatCell(int client, const char[] sKey, int &value);
|
||||
|
||||
/**
|
||||
* Retrieves an integer stat for a user. The user's stats must have been
|
||||
* requested first with SteamWorks_RequestStatsAuthID.
|
||||
*
|
||||
* @param authid 32-bit account ID of the user.
|
||||
* @param sKey Stat name.
|
||||
* @param value Variable to store the stat value in.
|
||||
* @return True on success, false on failure or if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_GetStatAuthIDCell(int authid, const char[] sKey, int &value);
|
||||
|
||||
/**
|
||||
* Retrieves a floating-point stat for a client. The client's stats must have been
|
||||
* requested first with SteamWorks_RequestStats.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param sKey Stat name.
|
||||
* @param value Variable to store the stat value in.
|
||||
* @return True on success, false on failure or if not connected to Steam.
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
native bool SteamWorks_GetStatFloat(int client, const char[] sKey, float &value);
|
||||
|
||||
/**
|
||||
* Retrieves a floating-point stat for a user. The user's stats must have been
|
||||
* requested first with SteamWorks_RequestStatsAuthID.
|
||||
*
|
||||
* @param authid 32-bit account ID of the user.
|
||||
* @param sKey Stat name.
|
||||
* @param value Variable to store the stat value in.
|
||||
* @return True on success, false on failure or if not connected to Steam.
|
||||
*/
|
||||
native bool SteamWorks_GetStatAuthIDFloat(int authid, const char[] sKey, float &value);
|
||||
|
||||
/**
|
||||
* Creates a new HTTP request. The URL must be absolute and start with http:// or https://.
|
||||
*
|
||||
* The returned handle must be freed with CloseHandle/delete once the request is finished.
|
||||
*
|
||||
* @param method HTTP method to use.
|
||||
* @param sURL Absolute URL for the request.
|
||||
* @return A handle to the new HTTP request, or INVALID_HANDLE on failure
|
||||
* (including when not connected to Steam).
|
||||
*/
|
||||
native Handle SteamWorks_CreateHTTPRequest(EHTTPMethod method, const char[] sURL);
|
||||
|
||||
/**
|
||||
* Sets one or two context values that will be passed back to the request's callbacks.
|
||||
* These let you associate arbitrary data with a request.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param data1 First context value.
|
||||
* @param data2 Second context value.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestContextValue(Handle hHandle, any data1, any data2=0);
|
||||
|
||||
/**
|
||||
* Sets a network-activity timeout, in seconds, for the request. Must be called before sending.
|
||||
* The default is 60 seconds. The timer resets whenever more data is received.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param timeout Timeout in seconds.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestNetworkActivityTimeout(Handle hHandle, int timeout);
|
||||
|
||||
/**
|
||||
* Sets a request header value. Must be called before sending the request.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param sName Header name.
|
||||
* @param sValue Header value.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestHeaderValue(Handle hHandle, const char[] sName, const char[] sValue);
|
||||
|
||||
/**
|
||||
* Sets a GET or POST parameter on the request (which is used depends on the request method).
|
||||
* Must be called before sending the request.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param sName Parameter name.
|
||||
* @param sValue Parameter value.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestGetOrPostParameter(Handle hHandle, const char[] sName, const char[] sValue);
|
||||
|
||||
/**
|
||||
* Appends extra user-agent info to the request. This does not clobber the normal user
|
||||
* agent; it is added to the end.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param sUserAgentInfo Extra user-agent info string.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestUserAgentInfo(Handle hHandle, const char[] sUserAgentInfo);
|
||||
|
||||
/**
|
||||
* Enables or disables verification of SSL/TLS certificates. By default, certificates
|
||||
* are verified for all HTTPS requests.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param bRequireVerifiedCertificate True to require a verified certificate, false to disable.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestRequiresVerifiedCertificate(Handle hHandle, bool bRequireVerifiedCertificate);
|
||||
|
||||
/**
|
||||
* Sets an absolute timeout, in milliseconds, on the request. Unlike the network-activity
|
||||
* timeout, this is a total time limit that does not reset as data arrives.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param unMilliseconds Total timeout in milliseconds.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestAbsoluteTimeoutMS(Handle hHandle, int unMilliseconds);
|
||||
|
||||
/**
|
||||
* Called when an HTTP request has completed (or failed). The number of trailing context
|
||||
* parameters matches how many values were passed to SteamWorks_SetHTTPRequestContextValue.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param bFailure True if the request failed due to an internal or network
|
||||
* error (no response from the server).
|
||||
* @param bRequestSuccessful True if any response was received from the server (even an
|
||||
* error response).
|
||||
* @param eStatusCode HTTP status code returned by the server.
|
||||
* @param data1 First context value, if one was set.
|
||||
* @param data2 Second context value, if one was set.
|
||||
*/
|
||||
typeset SteamWorksHTTPRequestCompleted
|
||||
{
|
||||
function void (Handle hRequest, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode);
|
||||
@@ -302,6 +593,16 @@ typeset SteamWorksHTTPRequestCompleted
|
||||
function void (Handle hRequest, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode, any data1, any data2);
|
||||
};
|
||||
|
||||
/**
|
||||
* Called when the response headers for a streaming request have been received. The number
|
||||
* of trailing context parameters matches the context values set on the request.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param bFailure Always false; headers-received is a success-only notification. A
|
||||
* failed request is reported through SteamWorksHTTPRequestCompleted.
|
||||
* @param data1 First context value, if one was set.
|
||||
* @param data2 Second context value, if one was set.
|
||||
*/
|
||||
typeset SteamWorksHTTPHeadersReceived
|
||||
{
|
||||
function void (Handle hRequest, bool bFailure);
|
||||
@@ -309,6 +610,19 @@ typeset SteamWorksHTTPHeadersReceived
|
||||
function void (Handle hRequest, bool bFailure, any data1, any data2);
|
||||
};
|
||||
|
||||
/**
|
||||
* Called when a chunk of data for a streaming request has been received. Pass the offset
|
||||
* and byte count to SteamWorks_GetHTTPStreamingResponseBodyData to read the chunk. The
|
||||
* number of trailing context parameters matches the context values set on the request.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param bFailure Always false; data-received is a success-only notification. A
|
||||
* failed request is reported through SteamWorksHTTPRequestCompleted.
|
||||
* @param offset Offset of this chunk within the response body.
|
||||
* @param bytesreceived Number of bytes in this chunk.
|
||||
* @param data1 First context value, if one was set.
|
||||
* @param data2 Second context value, if one was set.
|
||||
*/
|
||||
typeset SteamWorksHTTPDataReceived
|
||||
{
|
||||
function void (Handle hRequest, bool bFailure, int offset, int bytesreceived);
|
||||
@@ -316,6 +630,15 @@ typeset SteamWorksHTTPDataReceived
|
||||
function void (Handle hRequest, bool bFailure, int offset, int bytesreceived, any data1, any data2);
|
||||
};
|
||||
|
||||
/**
|
||||
* Called by SteamWorks_GetHTTPResponseBodyCallback with the response body. Use the string
|
||||
* overload for text bodies or the int[] overload for binary bodies.
|
||||
*
|
||||
* @param sData Response body as a string (text overload).
|
||||
* @param data Response body as a byte array (binary overload).
|
||||
* @param value The context value passed to SteamWorks_GetHTTPResponseBodyCallback.
|
||||
* @param datalen Length of the body, in bytes (binary overload).
|
||||
*/
|
||||
typeset SteamWorksHTTPBodyCallback
|
||||
{
|
||||
function void (const char[] sData);
|
||||
@@ -323,39 +646,541 @@ typeset SteamWorksHTTPBodyCallback
|
||||
function void (const int[] data, any value, int datalen);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the callbacks fired for a request. Must be called before sending the request.
|
||||
* The completion callback is used by both regular and streaming requests; the headers and
|
||||
* data callbacks are only fired for streaming requests.
|
||||
*
|
||||
* @param hHandle HTTP request handle.
|
||||
* @param fCompleted Callback fired when the request completes, or INVALID_FUNCTION.
|
||||
* @param fHeaders Callback fired when streaming headers arrive, or INVALID_FUNCTION.
|
||||
* @param fData Callback fired when a streaming data chunk arrives, or INVALID_FUNCTION.
|
||||
* @param hCalling Handle of the plugin that owns the callbacks, or INVALID_HANDLE for
|
||||
* the calling plugin.
|
||||
* @return True on success, false on an invalid handle.
|
||||
* @error Invalid plugin handle or invalid function.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPCallbacks(Handle hHandle, SteamWorksHTTPRequestCompleted fCompleted = INVALID_FUNCTION, SteamWorksHTTPHeadersReceived fHeaders = INVALID_FUNCTION, SteamWorksHTTPDataReceived fData = INVALID_FUNCTION, Handle hCalling = INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Sends an HTTP request. The result is delivered asynchronously to the completion callback
|
||||
* set with SteamWorks_SetHTTPCallbacks.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @return True if the request was sent, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_SendHTTPRequest(Handle hRequest);
|
||||
|
||||
/**
|
||||
* Sends an HTTP request and streams the response. Headers and data are delivered
|
||||
* asynchronously to the callbacks set with SteamWorks_SetHTTPCallbacks.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @return True if the request was sent, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_SendHTTPRequestAndStreamResponse(Handle hRequest);
|
||||
|
||||
/**
|
||||
* Moves an already-sent request to the tail of the client's request queue.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @return True on success, false on an invalid handle or if the request has
|
||||
* not been sent.
|
||||
*/
|
||||
native bool SteamWorks_DeferHTTPRequest(Handle hRequest);
|
||||
|
||||
/**
|
||||
* Moves an already-sent request to the head of the client's request queue.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @return True on success, false on an invalid handle or if the request has
|
||||
* not been sent.
|
||||
*/
|
||||
native bool SteamWorks_PrioritizeHTTPRequest(Handle hRequest);
|
||||
|
||||
/**
|
||||
* Checks whether a response header is present and retrieves the size of its value, so a
|
||||
* correctly-sized buffer can be allocated for SteamWorks_GetHTTPResponseHeaderValue.
|
||||
* Call from the completion callback.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param sHeader Header name.
|
||||
* @param size Variable to store the header value size in.
|
||||
* @return True if the header is present, false otherwise.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPResponseHeaderSize(Handle hRequest, const char[] sHeader, int &size);
|
||||
|
||||
/**
|
||||
* Retrieves a response header value. Call from the completion callback. Use
|
||||
* SteamWorks_GetHTTPResponseHeaderSize first to size the buffer.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param sHeader Header name.
|
||||
* @param sValue Buffer to store the header value in.
|
||||
* @param size Maximum length of the buffer.
|
||||
* @return True on success, false if the header is not present or the buffer
|
||||
* is too small.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPResponseHeaderValue(Handle hRequest, const char[] sHeader, char[] sValue, int size);
|
||||
|
||||
/**
|
||||
* Retrieves the size of the response body. Call from the completion callback.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param size Variable to store the body size in.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPResponseBodySize(Handle hRequest, int &size);
|
||||
|
||||
/**
|
||||
* Retrieves the response body. Call from the completion callback. Use
|
||||
* SteamWorks_GetHTTPResponseBodySize first to size the buffer. Not valid for streaming
|
||||
* responses.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param sBody Buffer to store the body in.
|
||||
* @param length Length of the buffer, which must match the body size.
|
||||
* @return True on success, false on an invalid handle, a streaming response,
|
||||
* or an incorrectly-sized buffer.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPResponseBodyData(Handle hRequest, char[] sBody, int length);
|
||||
|
||||
/**
|
||||
* Retrieves a chunk of a streaming response body. Call from the data-received callback,
|
||||
* passing the offset and length reported by that callback.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param cOffset Offset of the chunk, as provided by the data-received callback.
|
||||
* @param sBody Buffer to store the chunk in.
|
||||
* @param length Length of the chunk, as provided by the data-received callback.
|
||||
* @return True on success, false on an invalid handle, a non-streaming
|
||||
* response, or a mismatched offset/length.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPStreamingResponseBodyData(Handle hRequest, int cOffset, char[] sBody, int length);
|
||||
|
||||
/**
|
||||
* Retrieves download progress for the request. This is zero until a response header with a
|
||||
* content-length has been received; for responses with no content-length it stays zero.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param percent Variable to store the progress percentage in.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPDownloadProgressPct(Handle hRequest, float &percent);
|
||||
|
||||
/**
|
||||
* Checks whether the request failed because it timed out (rather than a harder failure).
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param bWasTimedOut Variable to store the result in.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPRequestWasTimedOut(Handle hRequest, bool &bWasTimedOut);
|
||||
|
||||
/**
|
||||
* Sets a raw body for a POST request. Fails on a GET request or if GET/POST parameters
|
||||
* were already set. This makes the raw body the entire contents of the POST.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param sContentType Value for the Content-Type header.
|
||||
* @param sBody Raw body data.
|
||||
* @param bodylen Length of the body, in bytes.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestRawPostBody(Handle hRequest, const char[] sContentType, const char[] sBody, int bodylen);
|
||||
|
||||
/**
|
||||
* Sets a raw POST body read from a file (relative to the game directory). Same constraints
|
||||
* as SteamWorks_SetHTTPRequestRawPostBody.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param sContentType Value for the Content-Type header.
|
||||
* @param sFileName Path to the file, relative to the game directory.
|
||||
* @return True on success, false on failure (e.g. an empty file).
|
||||
* @error Unable to open the file for reading.
|
||||
*/
|
||||
native bool SteamWorks_SetHTTPRequestRawPostBodyFromFile(Handle hRequest, const char[] sContentType, const char[] sFileName);
|
||||
|
||||
/**
|
||||
* Retrieves the full response body and passes it to a callback. Useful for bodies larger
|
||||
* than a single fixed buffer. Call from the completion callback.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param fCallback Callback that receives the body.
|
||||
* @param data Context value passed through to the callback.
|
||||
* @param hPlugin Handle of the plugin that owns the callback, or INVALID_HANDLE for
|
||||
* the calling plugin.
|
||||
* @return True on success, false on an invalid handle or if the body could not
|
||||
* be retrieved.
|
||||
* @error Invalid plugin handle or invalid function.
|
||||
*/
|
||||
native bool SteamWorks_GetHTTPResponseBodyCallback(Handle hRequest, SteamWorksHTTPBodyCallback fCallback, any data = 0, Handle hPlugin = INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Writes the full response body to a file (relative to the game directory). Call from the
|
||||
* completion callback.
|
||||
*
|
||||
* @param hRequest HTTP request handle.
|
||||
* @param sFileName Path to the output file, relative to the game directory.
|
||||
* @return True on success, false on an invalid handle or if the body could not
|
||||
* be retrieved.
|
||||
* @error Unable to open the file for writing.
|
||||
*/
|
||||
native bool SteamWorks_WriteHTTPResponseBodyToFile(Handle hRequest, const char[] sFileName);
|
||||
|
||||
methodmap SteamWorksHTTPRequest < Handle
|
||||
{
|
||||
/**
|
||||
* Creates a new HTTP request.
|
||||
*
|
||||
* @param method HTTP method to use.
|
||||
* @param sURL Absolute URL for the request.
|
||||
* @return A new request handle, or INVALID_HANDLE on failure (including when
|
||||
* not connected to Steam).
|
||||
*/
|
||||
public native SteamWorksHTTPRequest(EHTTPMethod method, const char[] sURL);
|
||||
|
||||
/**
|
||||
* Sets one or two context values that will be passed back to the request's callbacks.
|
||||
* These let you associate arbitrary data with a request.
|
||||
*
|
||||
* @param data1 First context value.
|
||||
* @param data2 Second context value.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
public native bool SetContextValue(any data1, any data2 = 0);
|
||||
|
||||
/**
|
||||
* Sets a network-activity timeout, in seconds, for the request. Must be called before
|
||||
* sending. The default is 60 seconds. The timer resets whenever more data is received.
|
||||
*
|
||||
* @param timeout Timeout in seconds.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
public native bool SetNetworkActivityTimeout(int timeout);
|
||||
|
||||
/**
|
||||
* Sets a request header value. Must be called before sending the request.
|
||||
*
|
||||
* @param sName Header name.
|
||||
* @param sValue Header value.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
public native bool SetHeaderValue(const char[] sName, const char[] sValue);
|
||||
|
||||
/**
|
||||
* Sets a GET or POST parameter on the request (which is used depends on the request
|
||||
* method). Must be called before sending the request.
|
||||
*
|
||||
* @param sName Parameter name.
|
||||
* @param sValue Parameter value.
|
||||
* @return True on success, false on an invalid handle or if the request was
|
||||
* already sent.
|
||||
*/
|
||||
public native bool SetGetOrPostParameter(const char[] sName, const char[] sValue);
|
||||
|
||||
/**
|
||||
* Appends extra user-agent info to the request. This does not clobber the normal user
|
||||
* agent; it is added to the end.
|
||||
*
|
||||
* @param sUserAgentInfo Extra user-agent info string.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
public native bool SetUserAgentInfo(const char[] sUserAgentInfo);
|
||||
|
||||
/**
|
||||
* Enables or disables verification of SSL/TLS certificates. By default, certificates
|
||||
* are verified for all HTTPS requests.
|
||||
*
|
||||
* @param bRequireVerifiedCertificate True to require a verified certificate, false to disable.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
public native bool SetRequiresVerifiedCertificate(bool bRequireVerifiedCertificate);
|
||||
|
||||
/**
|
||||
* Sets an absolute timeout, in milliseconds, on the request. Unlike the network-activity
|
||||
* timeout, this is a total time limit that does not reset as data arrives.
|
||||
*
|
||||
* @param unMilliseconds Total timeout in milliseconds.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
public native bool SetAbsoluteTimeoutMS(int unMilliseconds);
|
||||
|
||||
/**
|
||||
* Sets the callbacks fired for a request. Must be called before sending the request.
|
||||
* The completion callback is used by both regular and streaming requests; the headers
|
||||
* and data callbacks are only fired for streaming requests.
|
||||
*
|
||||
* @param fCompleted Callback fired when the request completes, or INVALID_FUNCTION.
|
||||
* @param fHeaders Callback fired when streaming headers arrive, or INVALID_FUNCTION.
|
||||
* @param fData Callback fired when a streaming data chunk arrives, or INVALID_FUNCTION.
|
||||
* @param hCalling Handle of the plugin that owns the callbacks, or INVALID_HANDLE for
|
||||
* the calling plugin.
|
||||
* @return True on success, false on an invalid handle.
|
||||
* @error Invalid plugin handle or invalid function.
|
||||
*/
|
||||
public native bool SetCallbacks(SteamWorksHTTPRequestCompleted fCompleted = INVALID_FUNCTION, SteamWorksHTTPHeadersReceived fHeaders = INVALID_FUNCTION, SteamWorksHTTPDataReceived fData = INVALID_FUNCTION, Handle hCalling = INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Sends an HTTP request. The result is delivered asynchronously to the completion
|
||||
* callback set with SetCallbacks.
|
||||
*
|
||||
* @return True if the request was sent, false on an invalid handle.
|
||||
*/
|
||||
public native bool Send();
|
||||
|
||||
/**
|
||||
* Sends an HTTP request and streams the response. Headers and data are delivered
|
||||
* asynchronously to the callbacks set with SetCallbacks.
|
||||
*
|
||||
* @return True if the request was sent, false on an invalid handle.
|
||||
*/
|
||||
public native bool SendAndStreamResponse();
|
||||
|
||||
/**
|
||||
* Moves an already-sent request to the tail of the client's request queue.
|
||||
*
|
||||
* @return True on success, false on an invalid handle or if the request has
|
||||
* not been sent.
|
||||
*/
|
||||
public native bool Defer();
|
||||
|
||||
/**
|
||||
* Moves an already-sent request to the head of the client's request queue.
|
||||
*
|
||||
* @return True on success, false on an invalid handle or if the request has
|
||||
* not been sent.
|
||||
*/
|
||||
public native bool Prioritize();
|
||||
|
||||
/**
|
||||
* Checks whether a response header is present and retrieves the size of its value, so a
|
||||
* correctly-sized buffer can be allocated for GetResponseHeaderValue. Call from the
|
||||
* completion callback.
|
||||
*
|
||||
* @param sHeader Header name.
|
||||
* @param size Variable to store the header value size in.
|
||||
* @return True if the header is present, false otherwise.
|
||||
*/
|
||||
public native bool GetResponseHeaderSize(const char[] sHeader, int &size);
|
||||
|
||||
/**
|
||||
* Retrieves a response header value. Call from the completion callback. Use
|
||||
* GetResponseHeaderSize first to size the buffer.
|
||||
*
|
||||
* @param sHeader Header name.
|
||||
* @param sValue Buffer to store the header value in.
|
||||
* @param size Maximum length of the buffer.
|
||||
* @return True on success, false if the header is not present or the buffer
|
||||
* is too small.
|
||||
*/
|
||||
public native bool GetResponseHeaderValue(const char[] sHeader, char[] sValue, int size);
|
||||
|
||||
/**
|
||||
* Retrieves the size of the response body. Call from the completion callback.
|
||||
*
|
||||
* @param size Variable to store the body size in.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
public native bool GetResponseBodySize(int &size);
|
||||
|
||||
/**
|
||||
* Retrieves the response body. Call from the completion callback. Use GetResponseBodySize
|
||||
* first to size the buffer. Not valid for streaming responses.
|
||||
*
|
||||
* @param sBody Buffer to store the body in.
|
||||
* @param length Length of the buffer, which must match the body size.
|
||||
* @return True on success, false on an invalid handle, a streaming response,
|
||||
* or an incorrectly-sized buffer.
|
||||
*/
|
||||
public native bool GetResponseBodyData(char[] sBody, int length);
|
||||
|
||||
/**
|
||||
* Retrieves a chunk of a streaming response body. Call from the data-received callback,
|
||||
* passing the offset and length reported by that callback.
|
||||
*
|
||||
* @param cOffset Offset of the chunk, as provided by the data-received callback.
|
||||
* @param sBody Buffer to store the chunk in.
|
||||
* @param length Length of the chunk, as provided by the data-received callback.
|
||||
* @return True on success, false on an invalid handle, a non-streaming
|
||||
* response, or a mismatched offset/length.
|
||||
*/
|
||||
public native bool GetStreamingResponseBodyData(int cOffset, char[] sBody, int length);
|
||||
|
||||
/**
|
||||
* Retrieves download progress for the request. This is zero until a response header with
|
||||
* a content-length has been received; for responses with no content-length it stays zero.
|
||||
*
|
||||
* @param percent Variable to store the progress percentage in.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
public native bool GetDownloadProgressPct(float &percent);
|
||||
|
||||
/**
|
||||
* Checks whether the request failed because it timed out (rather than a harder failure).
|
||||
*
|
||||
* @param bWasTimedOut Variable to store the result in.
|
||||
* @return True on success, false on an invalid handle.
|
||||
*/
|
||||
public native bool GetWasTimedOut(bool &bWasTimedOut);
|
||||
|
||||
/**
|
||||
* Sets a raw body for a POST request. Fails on a GET request or if GET/POST parameters
|
||||
* were already set. This makes the raw body the entire contents of the POST.
|
||||
*
|
||||
* @param sContentType Value for the Content-Type header.
|
||||
* @param sBody Raw body data.
|
||||
* @param bodylen Length of the body, in bytes.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
public native bool SetRawPostBody(const char[] sContentType, const char[] sBody, int bodylen);
|
||||
|
||||
/**
|
||||
* Sets a raw POST body read from a file (relative to the game directory). Same constraints
|
||||
* as SetRawPostBody.
|
||||
*
|
||||
* @param sContentType Value for the Content-Type header.
|
||||
* @param sFileName Path to the file, relative to the game directory.
|
||||
* @return True on success, false on failure (e.g. an empty file).
|
||||
* @error Unable to open the file for reading.
|
||||
*/
|
||||
public native bool SetRawPostBodyFromFile(const char[] sContentType, const char[] sFileName);
|
||||
|
||||
/**
|
||||
* Retrieves the full response body and passes it to a callback. Useful for bodies larger
|
||||
* than a single fixed buffer. Call from the completion callback.
|
||||
*
|
||||
* @param fCallback Callback that receives the body.
|
||||
* @param data Context value passed through to the callback.
|
||||
* @param hPlugin Handle of the plugin that owns the callback, or INVALID_HANDLE for
|
||||
* the calling plugin.
|
||||
* @return True on success, false on an invalid handle or if the body could not
|
||||
* be retrieved.
|
||||
* @error Invalid plugin handle or invalid function.
|
||||
*/
|
||||
public native bool GetResponseBodyCallback(SteamWorksHTTPBodyCallback fCallback, any data = 0, Handle hPlugin = INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Writes the full response body to a file (relative to the game directory). Call from the
|
||||
* completion callback.
|
||||
*
|
||||
* @param sFileName Path to the output file, relative to the game directory.
|
||||
* @return True on success, false on an invalid handle or if the body could not
|
||||
* be retrieved.
|
||||
* @error Unable to open the file for writing.
|
||||
*/
|
||||
public native bool WriteResponseBodyToFile(const char[] sFileName);
|
||||
};
|
||||
|
||||
/**
|
||||
* Deprecated alias for SteamWorks_OnValidateClient, kept for backwards compatibility.
|
||||
* Use SteamWorks_OnValidateClient in new code.
|
||||
*
|
||||
* @param ownerauthid 32-bit account ID of the account that owns the game license.
|
||||
* @param authid 32-bit account ID of the validated client.
|
||||
*/
|
||||
forward void SW_OnValidateClient(int ownerauthid, int authid);
|
||||
|
||||
/**
|
||||
* Called when a client has been validated by Steam. For clients playing on a borrowed
|
||||
* (Family Sharing) license, the owner and client account IDs differ.
|
||||
*
|
||||
* @param ownerauthid 32-bit account ID of the account that owns the game license.
|
||||
* @param authid 32-bit account ID of the validated client.
|
||||
*/
|
||||
forward void SteamWorks_OnValidateClient(int ownerauthid, int authid);
|
||||
|
||||
/**
|
||||
* Called when the server successfully connects (logs on) to Steam.
|
||||
*/
|
||||
forward void SteamWorks_SteamServersConnected();
|
||||
|
||||
/**
|
||||
* Called when the server fails to connect to Steam.
|
||||
*
|
||||
* @param result Result code describing the failure.
|
||||
*/
|
||||
forward void SteamWorks_SteamServersConnectFailure(EResult result);
|
||||
|
||||
/**
|
||||
* Called when the server is disconnected from Steam.
|
||||
*
|
||||
* @param result Result code describing the disconnection.
|
||||
*/
|
||||
forward void SteamWorks_SteamServersDisconnected(EResult result);
|
||||
|
||||
/**
|
||||
* Called when the Steam master server has requested that the server restart. Return
|
||||
* Plugin_Handled or higher to indicate the restart request has been handled.
|
||||
*
|
||||
* @return Plugin_Handled or higher to signal the restart was handled,
|
||||
* Plugin_Continue otherwise.
|
||||
*/
|
||||
forward Action SteamWorks_RestartRequested();
|
||||
|
||||
/**
|
||||
* Called when the server is about to log on anonymously, giving a plugin the chance to
|
||||
* supply a Game Server Login Token (GSLT) instead. Write the token into sToken.
|
||||
*
|
||||
* @param sToken Buffer to write the login token into.
|
||||
* @param maxlen Maximum length of the buffer.
|
||||
*/
|
||||
forward void SteamWorks_TokenRequested(char[] sToken, int maxlen);
|
||||
|
||||
/**
|
||||
* Called with the result of a SteamWorks_GetUserGroupStatus /
|
||||
* SteamWorks_GetUserGroupStatusAuthID request.
|
||||
*
|
||||
* @param authid 32-bit account ID of the user.
|
||||
* @param groupid 32-bit account ID of the group.
|
||||
* @param isMember True if the user is a member of the group.
|
||||
* @param isOfficer True if the user is an officer of the group.
|
||||
*/
|
||||
forward void SteamWorks_OnClientGroupStatus(int authid, int groupid, bool isMember, bool isOfficer);
|
||||
|
||||
/**
|
||||
* Called when the game code sends a message to the Game Coordinator, letting a plugin
|
||||
* observe or override it. Return a non-OK EGCResults value to supersede the send, or
|
||||
* k_EGCResultOK to let it proceed.
|
||||
*
|
||||
* @param unMsgType Message type.
|
||||
* @param pubData Message payload.
|
||||
* @param cubData Size of the payload, in bytes.
|
||||
* @return An EGCResults value to override the send, or k_EGCResultOK to allow it.
|
||||
*/
|
||||
forward EGCResults SteamWorks_GCSendMessage(int unMsgType, const char[] pubData, int cubData);
|
||||
|
||||
/**
|
||||
* Called when a message from the Game Coordinator is available to be retrieved.
|
||||
*
|
||||
* @param cubData Size of the available message, in bytes.
|
||||
*/
|
||||
forward void SteamWorks_GCMsgAvailable(int cubData);
|
||||
|
||||
/**
|
||||
* Called when the game code retrieves a message from the Game Coordinator, letting a plugin
|
||||
* observe or override it. Return a non-OK EGCResults value to supersede the retrieval.
|
||||
*
|
||||
* @param punMsgType Message type.
|
||||
* @param pubDest Message payload.
|
||||
* @param cubDest Size of the destination buffer, in bytes.
|
||||
* @param pcubMsgSize Size of the message, in bytes.
|
||||
* @return An EGCResults value to override the retrieval, or k_EGCResultOK to
|
||||
* allow it.
|
||||
*/
|
||||
forward EGCResults SteamWorks_GCRetrieveMessage(int punMsgType, const char[] pubDest, int cubDest, int pcubMsgSize);
|
||||
|
||||
/**
|
||||
* Sends a message to the Game Coordinator.
|
||||
*
|
||||
* @param unMsgType Message type.
|
||||
* @param pubData Message payload.
|
||||
* @param cubData Size of the payload, in bytes.
|
||||
* @return An EGCResults value; k_EGCResultNotLoggedOn if not connected to Steam.
|
||||
*/
|
||||
native EGCResults SteamWorks_SendMessageToGC(int unMsgType, const char[] pubData, int cubData);
|
||||
|
||||
public Extension __ext_SteamWorks =
|
||||
@@ -386,6 +1211,7 @@ public void __ext_SteamWorks_SetNTVOptional()
|
||||
MarkNativeAsOptional("SteamWorks_IsConnected");
|
||||
MarkNativeAsOptional("SteamWorks_SetRule");
|
||||
MarkNativeAsOptional("SteamWorks_ClearRules");
|
||||
MarkNativeAsOptional("SteamWorks_SetAdvertiseServerActive");
|
||||
MarkNativeAsOptional("SteamWorks_ForceHeartbeat");
|
||||
MarkNativeAsOptional("SteamWorks_GetUserGroupStatus");
|
||||
MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID");
|
||||
@@ -425,5 +1251,30 @@ public void __ext_SteamWorks_SetNTVOptional()
|
||||
|
||||
MarkNativeAsOptional("SteamWorks_GetHTTPResponseBodyCallback");
|
||||
MarkNativeAsOptional("SteamWorks_WriteHTTPResponseBodyToFile");
|
||||
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SteamWorksHTTPRequest");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetContextValue");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetNetworkActivityTimeout");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetHeaderValue");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetGetOrPostParameter");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetUserAgentInfo");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetRequiresVerifiedCertificate");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetAbsoluteTimeoutMS");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetCallbacks");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.Send");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SendAndStreamResponse");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.Defer");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.Prioritize");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseHeaderSize");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseHeaderValue");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseBodySize");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseBodyData");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetStreamingResponseBodyData");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetDownloadProgressPct");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetWasTimedOut");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetRawPostBody");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.SetRawPostBodyFromFile");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.GetResponseBodyCallback");
|
||||
MarkNativeAsOptional("SteamWorksHTTPRequest.WriteResponseBodyToFile");
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user