Author SHA1 Message Date
Nicholas Hastings 8fd7a1988c Update extension author and repository URL 2026-07-12 22:40:00 -04:00
Nicholas Hastings 65936e7d9c Fix size_t truncation warning in SetHTTPRequestRawPostBodyFromFile 2026-07-12 22:10:00 -04:00
Nicholas Hastings 645103735e Fix streaming HTTP response header and data callbacks 2026-07-12 21:20:00 -04:00
Nicholas Hastings a779d6d961 Expose SetAdvertiseServerActive 2026-07-12 15:17:29 -04:00
Nicholas Hastings c82feb1a4a Add methodmap for SteamWorksHTTPRequest 2026-07-12 13:59:38 -04:00
Nicholas Hastings ceeaf66b95 Add function docs to inc 2026-07-12 13:31:37 -04:00
Nicholas Hastings 8eaea7217c Update EResult and EHTTPStatusCode 2026-07-12 13:16:28 -04:00
Nicholas Hastings 482491616f Update plugins/inc to use transitional syntax (#1)
* Update plugins/inc to use transitional syntax

* Add CI job for validating plugins/inc

* ci: work around broken entrypoint in sourcemod-spcomp image

* ci: only compile Pawn plugins against master includes

* ci: restore per-version compile-plugins matrix now that spcomp images are fixed

* ci: reuse sm.branch as the image tag directly
2026-07-12 17:11:09 +00:00
11 changed files with 1273 additions and 262 deletions
+35
View File
@@ -101,6 +101,41 @@ jobs:
path: build/package/addons
if-no-files-found: error
compile-plugins:
name: compile-plugins-sm${{ matrix.sm.label }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
sm:
- label: "1.12"
branch: "1.12-dev"
- label: "1.13"
branch: "master"
steps:
- name: Checkout
uses: actions/checkout@v7
- name: Clone SourceMod includes
run: |
git clone --depth 1 -b ${{ matrix.sm.branch }} https://github.com/alliedmodders/sourcemod.git sourcemod
- name: Compile Pawn plugins
run: |
mkdir -p compiled
status=0
for f in Pawn/*.sp; do
echo "::group::${f}"
docker run --rm -v "${{ github.workspace }}:/work" -w /work \
ghcr.io/alliedmodders/sourcemod-spcomp:${{ matrix.sm.branch }} \
-i Pawn/includes -i sourcemod/plugins/include \
"${f}" -o "compiled/$(basename "${f%.sp}.smx")" \
|| status=1
echo "::endgroup::"
done
exit "${status}"
release:
name: Release
needs: build
+1
View File
@@ -72,6 +72,7 @@ void SteamWorks::SDK_OnUnload()
delete this->pSWHTTPNatives;
delete this->pSWHTTP;
this->pSWHTTP = NULL; /* Requests freed via frame actions may outlive us; let their dtor detect this. */
delete this->pSWGameServer;
delete this->pSWGameData;
}
+14
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@@ -190,6 +190,19 @@ static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t sm_SetAdvertiseServerActive(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
pServer->SetAdvertiseServerActive(!!params[1]);
return 1;
}
static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
{
/* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat();
@@ -295,6 +308,7 @@ static sp_nativeinfo_t gsnatives[] = {
{"SteamWorks_IsConnected", sm_IsConnected},
{"SteamWorks_SetRule", sm_SetRule},
{"SteamWorks_ClearRules", sm_ClearRules},
{"SteamWorks_SetAdvertiseServerActive", sm_SetAdvertiseServerActive},
{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
{"SteamWorks_HasLicenseForAppId", sm_UserHasLicenseForAppId},
+2 -2
View File
@@ -41,8 +41,8 @@
#define SMEXT_CONF_NAME "SteamWorks Extension"
#define SMEXT_CONF_DESCRIPTION "Exposes SteamWorks functions to Developers"
#define SMEXT_CONF_VERSION "1.2.3"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson"
#define SMEXT_CONF_URL "http://AlliedMods.net"
#define SMEXT_CONF_AUTHOR "Kyle Sanderson, AlliedModders"
#define SMEXT_CONF_URL "https://github.com/alliedmodders/SM-SteamWorks"
#define SMEXT_CONF_LOGTAG "STEAMWORKS"
#define SMEXT_CONF_LICENSE "GPLv3"
#define SMEXT_CONF_DATESTRING __DATE__
+43 -1
View File
@@ -23,7 +23,9 @@ static ISteamHTTP *GetHTTPPointer()
return g_SteamWorks.pSWGameServer->GetHTTP();
}
SteamWorksHTTP::SteamWorksHTTP()
SteamWorksHTTP::SteamWorksHTTP() :
m_CallbackHeadersReceived(this, &SteamWorksHTTP::OnHTTPHeadersReceived),
m_CallbackDataReceived(this, &SteamWorksHTTP::OnHTTPDataReceived)
{
this->typeHTTP = handlesys->CreateType("HTTPHandle", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
}
@@ -38,6 +40,46 @@ HandleType_t SteamWorksHTTP::GetHTTPHandle(void)
return this->typeHTTP;
}
void SteamWorksHTTP::RegisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests[pRequest->request] = pRequest;
}
}
void SteamWorksHTTP::UnregisterRequest(SteamWorksHTTPRequest *pRequest)
{
if (pRequest->request != INVALID_HTTPREQUEST_HANDLE)
{
this->m_Requests.erase(pRequest->request);
}
}
SteamWorksHTTPRequest *SteamWorksHTTP::FindRequest(HTTPRequestHandle request)
{
auto it = this->m_Requests.find(request);
return (it == this->m_Requests.end()) ? NULL : it->second;
}
void SteamWorksHTTP::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPHeadersReceived(pParam);
}
}
void SteamWorksHTTP::OnHTTPDataReceived(HTTPRequestDataReceived_t *pParam)
{
SteamWorksHTTPRequest *pRequest = this->FindRequest(pParam->m_hRequest);
if (pRequest != NULL)
{
pRequest->OnHTTPDataReceived(pParam);
}
}
static void DelayedDeleteSteamWorksHTTPRequest(void *object)
{
SteamWorksHTTPRequest *pRequest = reinterpret_cast<SteamWorksHTTPRequest *>(object);
+20 -1
View File
@@ -21,6 +21,10 @@
#include "steam_gameserver.h"
#include "smsdk_ext.h"
#include <unordered_map>
class SteamWorksHTTPRequest;
class SteamWorksHTTP :
public IHandleTypeDispatch
{
@@ -31,12 +35,27 @@ class SteamWorksHTTP :
public:
void OnHandleDestroy(HandleType_t type, void *object);
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize);
public:
HandleType_t GetHTTPHandle(void);
/* Streaming responses report progress through HTTPRequestHeadersReceived_t /
HTTPRequestDataReceived_t. Steam delivers those as broadcast gameserver
callbacks (not as call results of the streaming API call), so a single
dispatcher here receives them and routes each one to the owning request by
its handle. Requests add/remove themselves as they are created/destroyed. */
void RegisterRequest(SteamWorksHTTPRequest *pRequest);
void UnregisterRequest(SteamWorksHTTPRequest *pRequest);
private:
SteamWorksHTTPRequest *FindRequest(HTTPRequestHandle request);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPHeadersReceived, HTTPRequestHeadersReceived_t, m_CallbackHeadersReceived);
STEAM_GAMESERVER_CALLBACK(SteamWorksHTTP, OnHTTPDataReceived, HTTPRequestDataReceived_t, m_CallbackDataReceived);
private:
HandleType_t typeHTTP;
std::unordered_map<HTTPRequestHandle, SteamWorksHTTPRequest *> m_Requests;
};
#include "swhttprequest.h"
+51 -18
View File
@@ -67,6 +67,14 @@ SteamWorksHTTPRequest::SteamWorksHTTPRequest() : request(INVALID_HTTPREQUEST_HAN
SteamWorksHTTPRequest::~SteamWorksHTTPRequest()
{
/* Requests are freed via a frame action, so on extension unload this can run
after the dispatcher itself has been torn down; pSWHTTP is nulled in that
case (see SDK_OnUnload), so guard against it. */
if (g_SteamWorks.pSWHTTP != NULL)
{
g_SteamWorks.pSWHTTP->UnregisterRequest(this);
}
ISteamHTTP *pHTTP = GetHTTPPointer();
if (pHTTP != NULL)
{
@@ -101,7 +109,10 @@ void SteamWorksHTTPRequest::OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequ
this->pCompletedForward->Execute(NULL);
}
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed)
/* Streaming header/data notifications are success-only callbacks (unlike the
completion call result, they carry no IO-failure flag), so bFailure is always
false here. Failures still surface through the completion callback. */
void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest)
{
if (this->pHeadersReceivedForward == NULL || this->pHeadersReceivedForward->GetFunctionCount() == 0)
{
@@ -109,13 +120,13 @@ void SteamWorksHTTPRequest::OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *
}
this->pHeadersReceivedForward->PushCell(this->handle);
this->pHeadersReceivedForward->PushCell(bFailed);
this->pHeadersReceivedForward->PushCell(false);
this->pHeadersReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
this->pHeadersReceivedForward->PushCell((pRequest->m_ulContextValue & 0x00000000FFFFFFFF));
this->pHeadersReceivedForward->Execute(NULL);
}
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed)
void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest)
{
if (this->pDataReceivedForward == NULL || this->pDataReceivedForward->GetFunctionCount() == 0)
{
@@ -123,7 +134,7 @@ void SteamWorksHTTPRequest::OnHTTPDataReceived(HTTPRequestDataReceived_t *pReque
}
this->pDataReceivedForward->PushCell(this->handle);
this->pDataReceivedForward->PushCell(bFailed);
this->pDataReceivedForward->PushCell(false);
this->pDataReceivedForward->PushCell(pRequest->m_cOffset);
this->pDataReceivedForward->PushCell(pRequest->m_cBytesReceived);
this->pDataReceivedForward->PushCell(pRequest->m_ulContextValue >> 32);
@@ -159,7 +170,9 @@ static cell_t sm_CreateHTTPRequest(IPluginContext *pContext, const cell_t *param
pRequest->request = request;
pRequest->handle = handle;
g_SteamWorks.pSWHTTP->RegisterRequest(pRequest);
return handle;
}
@@ -296,23 +309,14 @@ static cell_t sm_SetCallbacks(IPluginContext *pContext, const cell_t *params)
static void SetCallbacks(SteamAPICall_t &hCall, SteamWorksHTTPRequest *pRequest)
{
/* Only completion is a call result of this send. Header/data streaming
notifications are delivered as broadcast callbacks and routed to the request
by SteamWorksHTTP's dispatcher, so there is nothing to bind to hCall here. */
if (pRequest->pCompletedForward != NULL)
{
pRequest->CompletedCallResult.SetGameserverFlag();
pRequest->CompletedCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPRequestCompleted);
}
if (pRequest->pHeadersReceivedForward != NULL)
{
pRequest->HeadersCallResult.SetGameserverFlag();
pRequest->HeadersCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPHeadersReceived);
}
if (pRequest->pDataReceivedForward != NULL)
{
pRequest->DataCallResult.SetGameserverFlag();
pRequest->DataCallResult.Set(hCall, pRequest, &SteamWorksHTTPRequest::OnHTTPDataReceived);
}
}
static cell_t sm_SendHTTPRequestAndStreamResponse(IPluginContext *pContext, const cell_t *params)
@@ -500,7 +504,7 @@ static cell_t sm_SetHTTPRequestRawPostBodyFromFile(IPluginContext *pContext, con
}
char *pBuffer = new char[size + 1];
uint32_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
size_t itemsRead = fread(pBuffer, sizeof(char), size, pInputFile);
fclose(pInputFile);
if (itemsRead != size)
@@ -706,6 +710,35 @@ static sp_nativeinfo_t httpnatives[] = {
{"SteamWorks_WriteHTTPResponseBodyToFile", sm_WriteHTTPResponseBodyToFile},
{"SteamWorks_SendHTTPRequestAndStreamResponse", sm_SendHTTPRequestAndStreamResponse},
{"SteamWorks_GetHTTPStreamingResponseBodyData", sm_GetHTTPStreamingResponseBodyData},
/* SteamWorksHTTPRequest methodmap. These reuse the functions above; the implicit
`this` handle arrives as params[1], exactly like the hHandle/hRequest first
parameter of the free-function natives (and the constructor maps to the create
native, whose first argument is likewise params[1]). */
{"SteamWorksHTTPRequest.SteamWorksHTTPRequest", sm_CreateHTTPRequest},
{"SteamWorksHTTPRequest.SetContextValue", sm_SetHTTPRequestContextValue},
{"SteamWorksHTTPRequest.SetNetworkActivityTimeout", sm_SetHTTPRequestNetworkActivityTimeout},
{"SteamWorksHTTPRequest.SetHeaderValue", sm_SetHTTPRequestHeaderValue},
{"SteamWorksHTTPRequest.SetGetOrPostParameter", sm_SetHTTPRequestGetOrPostParameter},
{"SteamWorksHTTPRequest.SetUserAgentInfo", sm_SetHTTPRequestUserAgentInfo},
{"SteamWorksHTTPRequest.SetRequiresVerifiedCertificate", sm_SetHTTPRequestRequiresVerifiedCertificate},
{"SteamWorksHTTPRequest.SetAbsoluteTimeoutMS", sm_SetHTTPRequestAbsoluteTimeoutMS},
{"SteamWorksHTTPRequest.SetCallbacks", sm_SetCallbacks},
{"SteamWorksHTTPRequest.Send", sm_SendHTTPRequest},
{"SteamWorksHTTPRequest.SendAndStreamResponse", sm_SendHTTPRequestAndStreamResponse},
{"SteamWorksHTTPRequest.Defer", sm_DeferHTTPRequest},
{"SteamWorksHTTPRequest.Prioritize", sm_PrioritizeHTTPRequest},
{"SteamWorksHTTPRequest.GetResponseHeaderSize", sm_GetHTTPResponseHeaderSize},
{"SteamWorksHTTPRequest.GetResponseHeaderValue", sm_GetHTTPResponseHeaderValue},
{"SteamWorksHTTPRequest.GetResponseBodySize", sm_GetHTTPResponseBodySize},
{"SteamWorksHTTPRequest.GetResponseBodyData", sm_GetHTTPResponseBodyData},
{"SteamWorksHTTPRequest.GetStreamingResponseBodyData", sm_GetHTTPStreamingResponseBodyData},
{"SteamWorksHTTPRequest.GetDownloadProgressPct", sm_GetHTTPDownloadProgressPct},
{"SteamWorksHTTPRequest.GetWasTimedOut", sm_GetHTTPRequestWasTimedOut},
{"SteamWorksHTTPRequest.SetRawPostBody", sm_SetHTTPRequestRawPostBody},
{"SteamWorksHTTPRequest.SetRawPostBodyFromFile", sm_SetHTTPRequestRawPostBodyFromFile},
{"SteamWorksHTTPRequest.GetResponseBodyCallback", sm_GetHTTPResponseBodyCallback},
{"SteamWorksHTTPRequest.WriteResponseBodyToFile", sm_WriteHTTPResponseBodyToFile},
{NULL, NULL}
};
+5 -4
View File
@@ -32,14 +32,15 @@ class SteamWorksHTTPRequest
Handle_t handle;
public:
/* Completion is a genuine call result of the send API call, so it stays a
CCallResult. Headers/data arrive as broadcast callbacks and are routed here
by SteamWorksHTTP's dispatcher, hence no per-request CCallResult for them. */
void OnHTTPRequestCompleted(HTTPRequestCompleted_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest, bool bFailed);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest, bool bFailed);
void OnHTTPHeadersReceived(HTTPRequestHeadersReceived_t *pRequest);
void OnHTTPDataReceived(HTTPRequestDataReceived_t *pRequest);
public:
CCallResult<SteamWorksHTTPRequest, HTTPRequestCompleted_t> CompletedCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestHeadersReceived_t> HeadersCallResult;
CCallResult<SteamWorksHTTPRequest, HTTPRequestDataReceived_t> DataCallResult;
public:
IChangeableForward *pCompletedForward;
+129 -129
View File
@@ -1,129 +1,129 @@
#pragma semicolon 1
#include <sourcemod>
#include <SteamWorks>
new g_iPatchVersion = 0;
new g_iAppID = 0;
new Handle:g_hForward = INVALID_HANDLE;
public Plugin:myinfo =
{
name = "SteamWorks Update Check", /* https://www.youtube.com/watch?v=Tq_0ht8HCcM */
author = "Kyle Sanderson",
description = "Queries SteamWeb for Updates.",
version = "1.0b",
url = "https://AlliedMods.net"
};
static stock bool:ReadSteamINF(const String:sPath[], &iAppID, &iPatchVersion)
{
new Handle:hFile = OpenFile(sPath, "r");
if (hFile == INVALID_HANDLE)
{
return false;
}
decl String:sBuffer[256];
do
{
if (!ReadFileLine(hFile, sBuffer, sizeof(sBuffer)))
{
continue;
}
TrimString(sBuffer);
ReplaceString(sBuffer, sizeof(sBuffer), ".", ""); /* CS:GO uses decimals in steam.inf, WebAPI is Steam| style. */
new iPos = FindCharInString(sBuffer, '=');
if (iPos == -1)
{
continue;
}
sBuffer[iPos++] = '\0';
switch (CharToLower(sBuffer[0]))
{
case 'a':
{
if (!StrEqual(sBuffer, "appID", false))
{
continue;
}
iAppID = StringToInt(sBuffer[iPos]);
}
case 'p':
{
if (!StrEqual(sBuffer, "PatchVersion", false))
{
continue;
}
iPatchVersion = StringToInt(sBuffer[iPos]);
}
}
} while (!IsEndOfFile(hFile));
CloseHandle(hFile);
return true;
}
public OnPluginStart()
{
if (!ReadSteamINF("steam.inf", g_iAppID, g_iPatchVersion) && !ReadSteamINF("../steam.inf", g_iAppID, g_iPatchVersion))
{
SetFailState("Unable to read steam.inf");
}
g_hForward = CreateGlobalForward("SteamWorks_RestartRequested", ET_Ignore);
}
public OnMapStart()
{
CreateTimer(120.0, OnCheckForUpdate, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
public Action:OnCheckForUpdate(Handle:hTimer)
{
static String:sRequest[256];
if (sRequest[0] == '\0')
{
FormatEx(sRequest, sizeof(sRequest), "http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=%u&version=%u&format=xml", g_iAppID, g_iPatchVersion);
}
new Handle:hRequest = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, sRequest);
if (!hRequest || !SteamWorks_SetHTTPCallbacks(hRequest, OnTransferComplete) || !SteamWorks_SendHTTPRequest(hRequest))
{
CloseHandle(hRequest);
}
return Plugin_Continue;
}
public OnTransferComplete(Handle:hRequest, bool:bFailure, bool:bRequestSuccessful, EHTTPStatusCode:eStatusCode)
{
if (!bFailure && bRequestSuccessful && eStatusCode == k_EHTTPStatusCode200OK)
{
SteamWorks_GetHTTPResponseBodyCallback(hRequest, APIWebResponse);
}
CloseHandle(hRequest);
}
public APIWebResponse(const String:sData[])
{
new iPos = StrContains(sData, "<required_version>");
if (iPos == -1)
{
return;
}
if (g_iPatchVersion != StringToInt(sData[iPos+18]))
{
Call_StartForward(g_hForward);
Call_Finish();
}
}
#pragma semicolon 1
#include <sourcemod>
#include <SteamWorks>
int g_iPatchVersion = 0;
int g_iAppID = 0;
Handle g_hForward = INVALID_HANDLE;
public Plugin myinfo =
{
name = "SteamWorks Update Check", /* https://www.youtube.com/watch?v=Tq_0ht8HCcM */
author = "Kyle Sanderson",
description = "Queries SteamWeb for Updates.",
version = "1.0b",
url = "https://AlliedMods.net"
};
static stock bool ReadSteamINF(const char[] sPath, int &iAppID, int &iPatchVersion)
{
Handle hFile = OpenFile(sPath, "r");
if (hFile == INVALID_HANDLE)
{
return false;
}
char sBuffer[256];
do
{
if (!ReadFileLine(hFile, sBuffer, sizeof(sBuffer)))
{
continue;
}
TrimString(sBuffer);
ReplaceString(sBuffer, sizeof(sBuffer), ".", ""); /* CS:GO uses decimals in steam.inf, WebAPI is Steam| style. */
int iPos = FindCharInString(sBuffer, '=');
if (iPos == -1)
{
continue;
}
sBuffer[iPos++] = '\0';
switch (CharToLower(sBuffer[0]))
{
case 'a':
{
if (!StrEqual(sBuffer, "appID", false))
{
continue;
}
iAppID = StringToInt(sBuffer[iPos]);
}
case 'p':
{
if (!StrEqual(sBuffer, "PatchVersion", false))
{
continue;
}
iPatchVersion = StringToInt(sBuffer[iPos]);
}
}
} while (!IsEndOfFile(hFile));
CloseHandle(hFile);
return true;
}
public void OnPluginStart()
{
if (!ReadSteamINF("steam.inf", g_iAppID, g_iPatchVersion) && !ReadSteamINF("../steam.inf", g_iAppID, g_iPatchVersion))
{
SetFailState("Unable to read steam.inf");
}
g_hForward = CreateGlobalForward("SteamWorks_RestartRequested", ET_Ignore);
}
public void OnMapStart()
{
CreateTimer(120.0, OnCheckForUpdate, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
public Action OnCheckForUpdate(Handle hTimer)
{
static char sRequest[256];
if (sRequest[0] == '\0')
{
FormatEx(sRequest, sizeof(sRequest), "http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=%u&version=%u&format=xml", g_iAppID, g_iPatchVersion);
}
Handle hRequest = SteamWorks_CreateHTTPRequest(k_EHTTPMethodGET, sRequest);
if (!hRequest || !SteamWorks_SetHTTPCallbacks(hRequest, OnTransferComplete) || !SteamWorks_SendHTTPRequest(hRequest))
{
CloseHandle(hRequest);
}
return Plugin_Continue;
}
public void OnTransferComplete(Handle hRequest, bool bFailure, bool bRequestSuccessful, EHTTPStatusCode eStatusCode)
{
if (!bFailure && bRequestSuccessful && eStatusCode == k_EHTTPStatusCode200OK)
{
SteamWorks_GetHTTPResponseBodyCallback(hRequest, APIWebResponse);
}
CloseHandle(hRequest);
}
public void APIWebResponse(const char[] sData)
{
int iPos = StrContains(sData, "<required_version>");
if (iPos == -1)
{
return;
}
if (g_iPatchVersion != StringToInt(sData[iPos+18]))
{
Call_StartForward(g_hForward);
Call_Finish();
}
}
File diff suppressed because it is too large Load Diff
+21 -21
View File
@@ -12,7 +12,7 @@
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
@@ -20,10 +20,10 @@
#include <sourcemod>
#include <SteamWorks>
new Handle:g_hSteamServersConnected = INVALID_HANDLE;
new Handle:g_hSteamServersDisconnected = INVALID_HANDLE;
Handle g_hSteamServersConnected = INVALID_HANDLE;
Handle g_hSteamServersDisconnected = INVALID_HANDLE;
public Plugin:myinfo = {
public Plugin myinfo = {
name = "SteamWorks Additive Glider", /* SWAG */
author = "Kyle Sanderson",
description = "Translates SteamTools calls into SteamWorks calls.",
@@ -31,7 +31,7 @@ public Plugin:myinfo = {
url = "http://AlliedMods.net"
};
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
CreateNative("Steam_IsVACEnabled", native_IsVACEnabled);
CreateNative("Steam_GetPublicIP", native_GetPublicIP);
@@ -40,73 +40,73 @@ public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
CreateNative("Steam_SetRule", native_SetRule);
CreateNative("Steam_ClearRules", native_ClearRules);
CreateNative("Steam_ForceHeartbeat", native_ForceHeartbeat);
g_hSteamServersConnected = CreateGlobalForward("Steam_SteamServersConnected", ET_Ignore);
g_hSteamServersDisconnected = CreateGlobalForward("Steam_SteamServersDisconnected", ET_Ignore);
return APLRes_Success;
}
public native_IsVACEnabled(Handle:plugin, numParams)
public int native_IsVACEnabled(Handle plugin, int numParams)
{
return SteamWorks_IsVACEnabled();
}
public native_GetPublicIP(Handle:plugin, numParams)
public int native_GetPublicIP(Handle plugin, int numParams)
{
new addr[4];
int addr[4];
SteamWorks_GetPublicIP(addr);
SetNativeArray(1, addr, sizeof(addr));
return 1;
}
public native_SetGameDescription(Handle:plugin, numParams)
public int native_SetGameDescription(Handle plugin, int numParams)
{
decl String:sDesc[PLATFORM_MAX_PATH];
char sDesc[PLATFORM_MAX_PATH];
GetNativeString(1, sDesc, sizeof(sDesc));
return SteamWorks_SetGameDescription(sDesc);
}
public native_IsConnected(Handle:plugin, numParams)
public int native_IsConnected(Handle plugin, int numParams)
{
return SteamWorks_IsConnected();
}
public native_SetRule(Handle:plugin, numParams)
public int native_SetRule(Handle plugin, int numParams)
{
decl String:sKey[PLATFORM_MAX_PATH], String:sValue[PLATFORM_MAX_PATH];
char sKey[PLATFORM_MAX_PATH], sValue[PLATFORM_MAX_PATH];
GetNativeString(1, sKey, sizeof(sKey));
GetNativeString(2, sValue, sizeof(sValue));
return SteamWorks_SetRule(sKey, sValue);
}
public native_ClearRules(Handle:plugin, numParams)
public int native_ClearRules(Handle plugin, int numParams)
{
return SteamWorks_ClearRules();
}
public native_ForceHeartbeat(Handle:plugin, numParams)
public int native_ForceHeartbeat(Handle plugin, int numParams)
{
return SteamWorks_ForceHeartbeat();
return 0;
}
public SteamWorks_SteamServersConnected()
public void SteamWorks_SteamServersConnected()
{
if (GetForwardFunctionCount(g_hSteamServersConnected) == 0)
{
return;
}
Call_StartForward(g_hSteamServersConnected);
Call_Finish();
}
public SteamWorks_SteamServersDisconnected()
public void SteamWorks_SteamServersDisconnected()
{
if (GetForwardFunctionCount(g_hSteamServersDisconnected) == 0)
{
return;
}
Call_StartForward(g_hSteamServersDisconnected);
Call_Finish();
}