Add SteamWorks_TokenRequested for authenticated GameServer logins.

This commit is contained in:
KyleSanderson
2014-02-05 22:05:06 -07:00
parent 2a622d9d26
commit d701f286bf
3 changed files with 36 additions and 0 deletions
+5
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@@ -38,6 +38,11 @@ DETOUR_DECL_STATIC6(SteamGameServer_InitSafe, bool, uint32, unIP, uint16, usStea
{ {
bool bRet = DETOUR_STATIC_CALL(SteamGameServer_InitSafe)(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString); /* Call to init game interfaces. */ bool bRet = DETOUR_STATIC_CALL(SteamGameServer_InitSafe)(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString); /* Call to init game interfaces. */
if (g_SteamWorks.pSWGameServer != NULL && g_SteamWorks.pGSHooks != NULL)
{
g_SteamWorks.pGSHooks->AddHooks(g_SteamWorks.pSWGameServer->GetGameServer());
}
return bRet; return bRet;
} }
+29
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@@ -27,6 +27,7 @@ enum
}; };
SH_DECL_HOOK0(ISteamGameServer, WasRestartRequested, SH_NOATTRIB, 0, bool); /* From SteamTools. */ SH_DECL_HOOK0(ISteamGameServer, WasRestartRequested, SH_NOATTRIB, 0, bool); /* From SteamTools. */
SH_DECL_HOOK0_void(ISteamGameServer, LogOnAnonymous, SH_NOATTRIB, 0); /* From VoiDeD's MM:S plugin. */
static ISteamGameServer *GetGameServerPointer() static ISteamGameServer *GetGameServerPointer()
{ {
@@ -37,6 +38,7 @@ SteamWorksGSHooks::SteamWorksGSHooks()
{ {
this->uHooked = eHooking; this->uHooked = eHooking;
this->pFORR = forwards->CreateForward("SteamWorks_RestartRequested", ET_Hook, 0, NULL); this->pFORR = forwards->CreateForward("SteamWorks_RestartRequested", ET_Hook, 0, NULL);
this->pFOTR = forwards->CreateForward("SteamWorks_TokenRequested", ET_Ignore, 2, NULL, Param_String, Param_Cell);
smutils->AddGameFrameHook(OurGameFrameHook); smutils->AddGameFrameHook(OurGameFrameHook);
} }
@@ -46,6 +48,31 @@ SteamWorksGSHooks::~SteamWorksGSHooks()
this->RemoveHooks(GetGameServerPointer(), true); this->RemoveHooks(GetGameServerPointer(), true);
smutils->RemoveGameFrameHook(OurGameFrameHook); smutils->RemoveGameFrameHook(OurGameFrameHook);
forwards->ReleaseForward(this->pFORR); forwards->ReleaseForward(this->pFORR);
forwards->ReleaseForward(this->pFOTR);
}
void SteamWorksGSHooks::LogOnAnonymous(void)
{
ISteamGameServer *pGameServer = GetGameServerPointer();
if (pGameServer == NULL)
{
/* Go away, this wrecks us if we want to use it later. Also; impossible. */
RETURN_META(MRES_SUPERCEDE);
}
char pToken[256];
pToken[0] = '\0';
if (this->pFOTR->GetFunctionCount() != 0)
{
cell_t result = Pl_Continue;
this->pFOTR->PushStringEx(pToken, sizeof(pToken), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
this->pFOTR->PushCell(sizeof(pToken));
this->pFOTR->Execute(&result);
}
pGameServer->LogOn("", pToken);
RETURN_META(MRES_SUPERCEDE);
} }
bool SteamWorksGSHooks::WasRestartRequested(void) /* Mimic SteamTools. */ bool SteamWorksGSHooks::WasRestartRequested(void) /* Mimic SteamTools. */
@@ -71,6 +98,7 @@ void SteamWorksGSHooks::AddHooks(ISteamGameServer *pGameServer)
this->uHooked = eHooked; this->uHooked = eHooked;
SH_ADD_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false); SH_ADD_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false);
SH_ADD_HOOK(ISteamGameServer, LogOnAnonymous, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::LogOnAnonymous), false);
} }
void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer, bool destroyed) void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer, bool destroyed)
@@ -81,6 +109,7 @@ void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer, bool destroye
} }
SH_REMOVE_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false); SH_REMOVE_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false);
SH_REMOVE_HOOK(ISteamGameServer, LogOnAnonymous, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::LogOnAnonymous), false);
if (destroyed) if (destroyed)
{ {
this->uHooked = eUnhooked; this->uHooked = eUnhooked;
+2
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@@ -35,9 +35,11 @@ class SteamWorksGSHooks
public: public:
bool WasRestartRequested(void); bool WasRestartRequested(void);
void LogOnAnonymous(void);
private: private:
IForward *pFORR; /* On Restart Requested. */ IForward *pFORR; /* On Restart Requested. */
IForward *pFOTR; /* On Token Requested. */
unsigned char uHooked; unsigned char uHooked;
}; };