Add more SteamTools natives.
Steam_IsConnected Steam_SetRule Steam_ClearRules Steam_ForceHeartbeat
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@@ -95,12 +95,71 @@ static cell_t sm_SetGameDescription(IPluginContext *pContext, const cell_t *para
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return 1;
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}
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static cell_t sm_IsConnected(IPluginContext *pContext, const cell_t *params)
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{
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ISteamGameServer *pServer = GetGSPointer();
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if (pServer == NULL)
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{
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return 0;
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}
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return pServer->BLoggedOn() ? 1 : 0;
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}
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static cell_t sm_SetRule(IPluginContext *pContext, const cell_t *params)
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{
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ISteamGameServer *pServer = GetGSPointer();
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if (pServer == NULL)
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{
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return 0;
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}
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char *pKey, *pValue;
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pContext->LocalToString(params[1], &pKey);
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pContext->LocalToString(params[2], &pValue);
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pServer->SetKeyValue(pKey, pValue);
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return 1;
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}
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static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
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{
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ISteamGameServer *pServer = GetGSPointer();
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if (pServer == NULL)
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{
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return 0;
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}
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pServer->ClearAllKeyValues();
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return 1;
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}
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static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
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{
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ISteamGameServer *pServer = GetGSPointer();
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if (pServer == NULL)
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{
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return 0;
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}
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pServer->ForceHeartbeat();
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return 1;
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}
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static sp_nativeinfo_t gsnatives[] = {
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{"Steam_IsVACEnabled", sm_IsVACEnabled},
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{"Steam_GetPublicIP", sm_GetPublicIP},
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{"Steam_GetPublicIPCell", sm_GetPublicIPCell},
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{"Steam_IsLoaded", sm_IsLoaded},
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{"Steam_SetGameDescription", sm_SetGameDescription},
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{"Steam_IsConnected", sm_IsConnected},
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{"Steam_SetRule", sm_SetRule},
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{"Steam_ClearRules", sm_ClearRules},
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{"Steam_ForceHeartbeat", sm_ForceHeartbeat},
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{NULL, NULL}
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};
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