Fix circular includes and include cleanup (#3)

* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
This commit is contained in:
A1m`
2026-07-13 21:43:05 +00:00
committed by GitHub
parent 07fc524d27
commit a86fc4af91
29 changed files with 134 additions and 941 deletions
+4 -5
View File
@@ -17,9 +17,10 @@
*/
#pragma once
#include "smsdk_ext.h"
#include "steam_gameserver.h"
#include "CDetour/detours.h"
#include <CDetour/detours.h>
class CDetour;
/* SourceMod's safetyhook-based CDetour doesn't ship the "fixed address" helper the
old vendored copy had, so define it in terms of the address overload it does expose. */
@@ -37,5 +38,3 @@ class SteamWorksGSDetours
CDetour *m_pSafeInitDetour;
CDetour *m_pShutdownDetour;
};
#include "extension.h"