Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
This commit is contained in:
@@ -17,9 +17,10 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "smsdk_ext.h"
|
||||
#include "steam_gameserver.h"
|
||||
#include "CDetour/detours.h"
|
||||
|
||||
#include <CDetour/detours.h>
|
||||
|
||||
class CDetour;
|
||||
|
||||
/* SourceMod's safetyhook-based CDetour doesn't ship the "fixed address" helper the
|
||||
old vendored copy had, so define it in terms of the address overload it does expose. */
|
||||
@@ -37,5 +38,3 @@ class SteamWorksGSDetours
|
||||
CDetour *m_pSafeInitDetour;
|
||||
CDetour *m_pShutdownDetour;
|
||||
};
|
||||
|
||||
#include "extension.h"
|
||||
|
||||
Reference in New Issue
Block a user