Fix circular includes and include cleanup (#3)

* Fix circular includes and include cleanup

Fixed a bug where other *.h header files would include extension.h, which itself
was already included in those same headers, creating a circular dependency cycle.
This caused build errors and made compilation unpredictable.

To resolve this:
- Moved implementation-only includes to .cpp files where they are actually needed.
- Added forward declarations where possible to avoid pulling in unnecessary headers.
- Ensured extension.h only contains declarations that require full type definitions.

This improves build stability and compilation time.

* Clean up includes and fix build errors

- Replaced full includes with forward declarations where possible
- Moved implementation-only includes from .h to .cpp files
- Added missing includes for stdint.h and Steam interfaces
- This significantly reduces compilation time and prevents future dependency issues

* Switch to SourceMod SDK smsdk_ext instead of local copy
This commit is contained in:
A1m`
2026-07-13 21:43:05 +00:00
committed by GitHub
parent 07fc524d27
commit a86fc4af91
29 changed files with 134 additions and 941 deletions
+9 -12
View File
@@ -17,15 +17,14 @@
*/
#pragma once
#include "steam_gameserver.h"
#include "isteamgamecoordinator.h"
#include "smsdk_ext.h"
#include "sourcehook.h"
#include <isteamgamecoordinator.h>
#include <cstdint>
#ifdef _WIN32
#undef SendMessage
#endif
namespace SourceMod
{
class IForward;
}
class SteamWorksGCHooks
{
@@ -43,12 +42,10 @@ class SteamWorksGCHooks
EGCResults RetrieveMessage(uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize);
private:
IForward *pGCSendMsg;
IForward *pGCMsgAvail;
IForward *pGCRetMsg;
SourceMod::IForward *pGCSendMsg;
SourceMod::IForward *pGCMsgAvail;
SourceMod::IForward *pGCRetMsg;
unsigned char uHooked;
};
void OurGCGameFrameHook(bool simulating);
#include "extension.h"