Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
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@@ -17,7 +17,11 @@
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*/
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#pragma once
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#include "smsdk_ext.h"
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namespace SourceMod
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{
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class IGameConfig;
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}
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class SteamWorksGameData
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{
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@@ -27,10 +31,8 @@ class SteamWorksGameData
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public:
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bool HasGameData(void) const;
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IGameConfig *GetGameData(void) const;
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SourceMod::IGameConfig *GetGameData(void) const;
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private:
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IGameConfig *pGameConf;
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SourceMod::IGameConfig *pGameConf;
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};
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#include "extension.h"
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