Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
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+13
-9
@@ -17,9 +17,13 @@
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*/
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#pragma once
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#include "isteamgameserver.h"
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#include "steam_gameserver.h"
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#include "smsdk_ext.h"
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#include <steam_gameserver.h>
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namespace SourceMod
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{
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class IForward;
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}
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typedef uint32_t Account_t;
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@@ -41,10 +45,10 @@ class SteamWorksForwards
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STEAM_GAMESERVER_CALLBACK(SteamWorksForwards, OnGroupStatusResult, GSClientGroupStatus_t, m_CallbackGroupStatus);
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private:
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IForward *pFOVC; /* Forward On Validate Client */
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IForward *pFOVC_Old; /* OLD Forward On Validate Client */
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IForward *pFOSSC; /* Forward On Steam Servers Connected */
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IForward *pFOSSCF; /* Forward On Steam Servers Connect Failure */
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IForward *pFOSSD; /* Forward On Steam Servers Disconnected */
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IForward *pFOCGS; /* Forward On Client Group Status */
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SourceMod::IForward *pFOVC; /* Forward On Validate Client */
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SourceMod::IForward *pFOVC_Old; /* OLD Forward On Validate Client */
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SourceMod::IForward *pFOSSC; /* Forward On Steam Servers Connected */
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SourceMod::IForward *pFOSSCF; /* Forward On Steam Servers Connect Failure */
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SourceMod::IForward *pFOSSD; /* Forward On Steam Servers Disconnected */
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SourceMod::IForward *pFOCGS; /* Forward On Client Group Status */
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};
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