Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
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@@ -17,14 +17,6 @@
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*/
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#pragma once
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#include "steam_gameserver.h"
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#include "isteamgamecoordinator.h"
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#include "smsdk_ext.h"
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#ifdef _WIN32
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#undef SendMessage
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#endif
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class SteamWorksGCNatives
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{
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@@ -32,5 +24,3 @@ class SteamWorksGCNatives
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SteamWorksGCNatives();
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~SteamWorksGCNatives();
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};
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#include "extension.h"
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