Fix circular includes and include cleanup (#3)
* Fix circular includes and include cleanup Fixed a bug where other *.h header files would include extension.h, which itself was already included in those same headers, creating a circular dependency cycle. This caused build errors and made compilation unpredictable. To resolve this: - Moved implementation-only includes to .cpp files where they are actually needed. - Added forward declarations where possible to avoid pulling in unnecessary headers. - Ensured extension.h only contains declarations that require full type definitions. This improves build stability and compilation time. * Clean up includes and fix build errors - Replaced full includes with forward declarations where possible - Moved implementation-only includes from .h to .cpp files - Added missing includes for stdint.h and Steam interfaces - This significantly reduces compilation time and prevents future dependency issues * Switch to SourceMod SDK smsdk_ext instead of local copy
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@@ -60,8 +60,8 @@ project.sources += [
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'swhttp.cpp',
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'swhttprequest.cpp',
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'swgchooks.cpp',
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'sdk/smsdk_ext.cpp',
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os.path.join(SteamWorks.sm_root, 'public', 'CDetour', 'detours.cpp'),
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os.path.join(SteamWorks.sm_root, 'public', 'smsdk_ext.cpp'),
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]
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binary = SteamWorks.HL2Config(project, builder.cxx, 'SteamWorks.ext')
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