Expose SetAdvertiseServerActive
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@@ -346,6 +346,16 @@ native bool SteamWorks_SetRule(const char[] sKey, const char[] sValue);
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*/
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native bool SteamWorks_ClearRules();
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/**
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* Sets whether the server should be advertised on the master server list and
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* respond to server browser / LAN discovery packets. Defaults to false; set
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* other server parameters before enabling advertising.
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*
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* @param bActive True to advertise the server, false to hide it.
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* @return True on success, false if not connected to Steam.
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*/
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native bool SteamWorks_SetAdvertiseServerActive(bool bActive);
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/**
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* Deprecated no-op. Newer Steamworks SDKs removed ForceHeartbeat; server list
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* heartbeats are now sent implicitly by Steam.
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@@ -1199,6 +1209,7 @@ public void __ext_SteamWorks_SetNTVOptional()
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MarkNativeAsOptional("SteamWorks_IsConnected");
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MarkNativeAsOptional("SteamWorks_SetRule");
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MarkNativeAsOptional("SteamWorks_ClearRules");
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MarkNativeAsOptional("SteamWorks_SetAdvertiseServerActive");
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MarkNativeAsOptional("SteamWorks_ForceHeartbeat");
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MarkNativeAsOptional("SteamWorks_GetUserGroupStatus");
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MarkNativeAsOptional("SteamWorks_GetUserGroupStatusAuthID");
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