Add and enable SteamWorks GS Detours (+CDetour).
This commit is contained in:
+7
-1
@@ -25,8 +25,13 @@ PROJECT = SteamWorks
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#Uncomment for Metamod: Source enabled extension
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#Uncomment for Metamod: Source enabled extension
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#USEMETA = true
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#USEMETA = true
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USESH = true
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USESH = true
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USECD = true
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OBJECTS = sdk/smsdk_ext.cpp extension.cpp swgameserver.cpp swgamedata.cpp swforwards.cpp gsnatives.cpp swgshooks.cpp ssnatives.cpp
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OBJECTS = sdk/smsdk_ext.cpp extension.cpp swgameserver.cpp swgamedata.cpp swforwards.cpp gsnatives.cpp swgshooks.cpp swgsdetours.cpp ssnatives.cpp
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ifeq "$(USECD)" "true"
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OBJECTS += CDetour/detours.cpp asm/asm.c
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endif
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##############################################
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##############################################
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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@@ -218,6 +223,7 @@ $(BIN_DIR)/%.o: %.cpp
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all: check
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all: check
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mkdir -p $(BIN_DIR)/sdk
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mkdir -p $(BIN_DIR)/sdk
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mkdir -p $(BIN_DIR)/CDetour
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if [ "$(USEMETA)" = "true" ]; then \
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if [ "$(USEMETA)" = "true" ]; then \
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ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX); \
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ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX); \
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ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX); \
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ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX); \
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@@ -48,6 +48,7 @@ bool SteamWorks::SDK_OnLoad(char *error, size_t maxlength, bool late)
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this->pSWForward = new SteamWorksForwards;
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this->pSWForward = new SteamWorksForwards;
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this->pGSNatives = new SteamWorksGSNatives;
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this->pGSNatives = new SteamWorksGSNatives;
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this->pGSHooks = new SteamWorksGSHooks;
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this->pGSHooks = new SteamWorksGSHooks;
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this->pGSDetours = new SteamWorksGSDetours;
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this->pSSNatives = new SteamWorksSSNatives;
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this->pSSNatives = new SteamWorksSSNatives;
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return true;
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return true;
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}
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}
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@@ -55,6 +56,7 @@ bool SteamWorks::SDK_OnLoad(char *error, size_t maxlength, bool late)
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void SteamWorks::SDK_OnUnload()
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void SteamWorks::SDK_OnUnload()
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{
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{
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delete this->pSSNatives;
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delete this->pSSNatives;
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delete this->pGSDetours;
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delete this->pGSHooks;
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delete this->pGSHooks;
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delete this->pGSNatives;
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delete this->pGSNatives;
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delete this->pSWForward;
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delete this->pSWForward;
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@@ -48,6 +48,7 @@
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#include "gsnatives.h"
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#include "gsnatives.h"
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#include "swgshooks.h"
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#include "swgshooks.h"
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#include "ssnatives.h"
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#include "ssnatives.h"
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#include "swgsdetours.h"
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/**
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/**
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* @brief Sample implementation of the SDK Extension.
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* @brief Sample implementation of the SDK Extension.
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@@ -136,6 +137,7 @@ public:
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SteamWorksGSNatives *pGSNatives;
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SteamWorksGSNatives *pGSNatives;
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SteamWorksGSHooks *pGSHooks;
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SteamWorksGSHooks *pGSHooks;
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SteamWorksSSNatives *pSSNatives;
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SteamWorksSSNatives *pSSNatives;
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SteamWorksGSDetours *pGSDetours;
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};
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};
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extern SteamWorks g_SteamWorks;
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extern SteamWorks g_SteamWorks;
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@@ -0,0 +1,81 @@
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/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#include "swgsdetours.h"
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DETOUR_DECL_STATIC0(SteamAPIShutdown, void)
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{
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DETOUR_STATIC_CALL(SteamAPIShutdown)(); /* We're not a monster. */
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if (g_SteamWorks.pSWGameServer == NULL)
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{
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return;
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}
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g_SteamWorks.pSWGameServer->Reset();
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}
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SteamWorksGSDetours::SteamWorksGSDetours()
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{
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#if defined POSIX
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const char *pLibSteamPath = "./bin/libsteam_api.so";
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#elif defined WIN32_LEAN_AND_MEAN
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const char *pLibSteamPath = "./bin/steam_api.dll"; /* Naming from SteamTools. */
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#endif
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IGameConfig *pConfig = NULL;
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if (g_SteamWorks.pSWGameData)
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{
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pConfig = g_SteamWorks.pSWGameData->GetGameData();
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if (pConfig)
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{
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pLibSteamPath = pConfig->GetKeyValue("LibSteamAPI");
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}
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}
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ILibrary *pLibrary = libsys->OpenLibrary(pLibSteamPath, NULL, 0);
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void *pAddress = NULL;
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if (pLibrary != NULL)
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{
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const char *pFunctionName = "SteamGameServer_Shutdown";
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pAddress = pLibrary->GetSymbolAddress(pFunctionName);
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pLibrary->CloseLibrary();
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}
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if (pAddress == NULL)
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{
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this->m_pShutdownDetour = NULL;
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return;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), pConfig);
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this->m_pShutdownDetour = DETOUR_CREATE_STATIC_FIXED(SteamAPIShutdown, pAddress);
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if (this->m_pShutdownDetour != NULL)
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{
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this->m_pShutdownDetour->EnableDetour();
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}
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}
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SteamWorksGSDetours::~SteamWorksGSDetours()
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{
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if (this->m_pShutdownDetour != NULL)
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{
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this->m_pShutdownDetour->Destroy();
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this->m_pShutdownDetour = NULL;
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}
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}
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@@ -0,0 +1,35 @@
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/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#pragma once
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#include "smsdk_ext.h"
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#include "steam_gameserver.h"
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#include "CDetour/detours.h"
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class SteamWorksGSDetours
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{
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public:
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SteamWorksGSDetours();
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~SteamWorksGSDetours();
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private:
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CDetour *m_pShutdownDetour;
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};
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#include "extension.h"
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