Add Game Coordinator Hooks (untested).
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committed by
Josh Allard
parent
66100139ee
commit
9f70645270
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/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, as per version 3 of the License.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#pragma once
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#include "steam_gameserver.h"
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#include "isteamgamecoordinator.h"
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#include "smsdk_ext.h"
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#include "sourcehook.h"
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class SteamWorksGCHooks
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{
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public:
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SteamWorksGCHooks();
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~SteamWorksGCHooks();
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public:
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void AddHooks(ISteamGameCoordinator *pGC);
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void RemoveHooks(ISteamGameCoordinator *pGC, bool destroyed = false);
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public:
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EGCResults SendMessage(uint32 unMsgType, const void *pubData, uint32 cubData);
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bool IsMessageAvailable(uint32_t *pcubMsgSize);
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EGCResults RetrieveMessage(uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize);
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private:
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IForward *pGCSendMsg;
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IForward *pGCMsgAvail;
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IForward *pGCRetMsg;
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unsigned char uHooked;
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};
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void OurGCGameFrameHook(bool simulating);
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#include "extension.h"
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