Merge pull request #2 from VoiDeD/win-build-improvements

Windows build improvements
This commit is contained in:
KyleSanderson
2014-04-02 17:50:12 -06:00
4 changed files with 111 additions and 6 deletions
+28
View File
@@ -0,0 +1,28 @@
# Compiled Object files
*.slo
*.lo
*.o
# Compiled Dynamic libraries
*.so
*.dylib
# Compiled Static libraries
*.lai
*.la
*.a
# visual studio
*.sdf
*.opensdf
# user files
*.suo
*.user
# msvc temporaries/binaries
[Dd]ebug - */
[Rr]elease - */
[Dd]ebug/
[Rr]elease/
@@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdk", "sdk.vcxproj", "{B3E797CF-4E77-4C9D-B8A8-7589B6902206}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SteamWorks", "SteamWorks.vcxproj", "{B3E797CF-4E77-4C9D-B8A8-7589B6902206}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -14,6 +14,7 @@
<ProjectGuid>{B3E797CF-4E77-4C9D-B8A8-7589B6902206}</ProjectGuid> <ProjectGuid>{B3E797CF-4E77-4C9D-B8A8-7589B6902206}</ProjectGuid>
<RootNamespace>sdk</RootNamespace> <RootNamespace>sdk</RootNamespace>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<ProjectName>SteamWorks</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration">
@@ -28,10 +29,12 @@
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings"> <ImportGroup Label="ExtensionSettings">
@@ -75,8 +78,8 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(STEAMWORKS_SDK)\public\steam;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;..\sdk;$(MMSOURCE110)\core;$(MMSOURCE110)\core\sourcehook;$(SOURCEMOD15)\public;$(SOURCEMOD15)\public\sourcepawn;$(HL2SDK2013)\public;$(HL2SDK2013)\public\tier0;$(HL2SDK2013)\public\tier1;$(STEAMWORKS_SDK)\public\steam;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;VERSION_SAFE_STEAM_API_INTERFACES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -95,13 +98,14 @@
<DataExecutionPrevention> <DataExecutionPrevention>
</DataExecutionPrevention> </DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(HL2SDK)\lib\public\steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>tier0.lib;tier1.lib;steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(STEAMWORKS_SDK)\redistributable_bin\;$(HL2SDK2013)\lib\public\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(STEAMWORKS_SDK)\public\steam;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;..\sdk;$(MMSOURCE110)\core;$(MMSOURCE110)\core\sourcehook;$(SOURCEMOD15)\public;$(SOURCEMOD15)\public\sourcepawn;$(HL2SDK2013)\public;$(HL2SDK2013)\public\tier0;$(HL2SDK2013)\public\tier1;$(STEAMWORKS_SDK)\public\steam;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;VERSION_SAFE_STEAM_API_INTERFACES;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;VERSION_SAFE_STEAM_API_INTERFACES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet> <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
@@ -122,7 +126,8 @@
<DataExecutionPrevention> <DataExecutionPrevention>
</DataExecutionPrevention> </DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine> <TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(HL2SDK)\lib\public\steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>tier0.lib;tier1.lib;steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(STEAMWORKS_SDK)\redistributable_bin\;$(HL2SDK2013)\lib\public\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">
@@ -180,21 +185,36 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\asm\asm.c" />
<ClCompile Include="..\CDetour\detours.cpp" />
<ClCompile Include="..\extension.cpp" /> <ClCompile Include="..\extension.cpp" />
<ClCompile Include="..\gsnatives.cpp" /> <ClCompile Include="..\gsnatives.cpp" />
<ClCompile Include="..\sdk\smsdk_ext.cpp" /> <ClCompile Include="..\sdk\smsdk_ext.cpp" />
<ClCompile Include="..\ssnatives.cpp" />
<ClCompile Include="..\swforwards.cpp" /> <ClCompile Include="..\swforwards.cpp" />
<ClCompile Include="..\swgamedata.cpp" /> <ClCompile Include="..\swgamedata.cpp" />
<ClCompile Include="..\swgameserver.cpp" /> <ClCompile Include="..\swgameserver.cpp" />
<ClCompile Include="..\swgsdetours.cpp" />
<ClCompile Include="..\swgshooks.cpp" />
<ClCompile Include="..\swhttp.cpp" />
<ClCompile Include="..\swhttprequest.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\asm\asm.h" />
<ClInclude Include="..\CDetour\detourhelpers.h" />
<ClInclude Include="..\CDetour\detours.h" />
<ClInclude Include="..\extension.h" /> <ClInclude Include="..\extension.h" />
<ClInclude Include="..\gsnatives.h" /> <ClInclude Include="..\gsnatives.h" />
<ClInclude Include="..\sdk\smsdk_config.h" /> <ClInclude Include="..\sdk\smsdk_config.h" />
<ClInclude Include="..\sdk\smsdk_ext.h" /> <ClInclude Include="..\sdk\smsdk_ext.h" />
<ClInclude Include="..\ssnatives.h" />
<ClInclude Include="..\swforwards.h" /> <ClInclude Include="..\swforwards.h" />
<ClInclude Include="..\swgamedata.h" /> <ClInclude Include="..\swgamedata.h" />
<ClInclude Include="..\swgameserver.h" /> <ClInclude Include="..\swgameserver.h" />
<ClInclude Include="..\swgsdetours.h" />
<ClInclude Include="..\swgshooks.h" />
<ClInclude Include="..\swhttp.h" />
<ClInclude Include="..\swhttprequest.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
@@ -16,6 +16,18 @@
<Filter Include="SourceMod SDK"> <Filter Include="SourceMod SDK">
<UniqueIdentifier>{31958233-BB2D-4e41-A8F9-CE8A4684F436}</UniqueIdentifier> <UniqueIdentifier>{31958233-BB2D-4e41-A8F9-CE8A4684F436}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\CDetour">
<UniqueIdentifier>{165bd3d1-013b-4a7c-9ae8-7726e1167ab8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\asm">
<UniqueIdentifier>{ddc20a5f-f759-411d-b126-0e969544e25a}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\CDetour">
<UniqueIdentifier>{a4151558-d2e9-4b94-bd9f-9e411544f549}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\asm">
<UniqueIdentifier>{760cee12-5e87-4fa0-a3f9-bb85ea8c88de}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\extension.cpp"> <ClCompile Include="..\extension.cpp">
@@ -36,6 +48,27 @@
<ClCompile Include="..\swgameserver.cpp"> <ClCompile Include="..\swgameserver.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\ssnatives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\swgsdetours.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\swgshooks.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\swhttp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\swhttprequest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\CDetour\detours.cpp">
<Filter>Source Files\CDetour</Filter>
</ClCompile>
<ClCompile Include="..\asm\asm.c">
<Filter>Source Files\asm</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\extension.h"> <ClInclude Include="..\extension.h">
@@ -59,5 +92,29 @@
<ClInclude Include="..\swgameserver.h"> <ClInclude Include="..\swgameserver.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\ssnatives.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\swgsdetours.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\swgshooks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\swhttp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\swhttprequest.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CDetour\detourhelpers.h">
<Filter>Header Files\CDetour</Filter>
</ClInclude>
<ClInclude Include="..\CDetour\detours.h">
<Filter>Header Files\CDetour</Filter>
</ClInclude>
<ClInclude Include="..\asm\asm.h">
<Filter>Header Files\asm</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>