Add forwards SteamWorks_OnUserStatsReceived, SteamWorks_OnUserStatsStored, SteamWorks_OnUserStatsUnloaded (#7)
* Add SteamWorks_OnUserStatsReceived forward This forward is triggered when Steam responds to a RequestUserStats call. * Add a game ID parameter to forward 'SteamWorks_OnUserStatsReceived' * Added SteamWorks_OnUserStatsStored and SteamWorks_OnUserStatsUnloaded forwards * Fix steamworkds callback 'OnUserStatsReceived'
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@@ -3,6 +3,8 @@
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#endif
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#define _SteamWorks_Included
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/* Constants */
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/* results from UserHasLicenseForApp */
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enum EUserHasLicenseForAppResult
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{
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@@ -245,6 +247,18 @@ enum EHTTPStatusCode
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k_EHTTPStatusCode5xxUnknown = 599,
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};
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/* list of possible return values from the ISteamGameCoordinator API */
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enum EGCResults
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{
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k_EGCResultOK = 0,
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k_EGCResultNoMessage = 1, // There is no message in the queue
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k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
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k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
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k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
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};
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/* Natives */
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/**
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* Returns whether an HTTP status code represents success (a 2xx code).
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*
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@@ -256,16 +270,6 @@ stock bool IsHTTPStatusSuccess(EHTTPStatusCode eStatusCode)
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return (eStatusCode >= k_EHTTPStatusCode200OK && eStatusCode < k_EHTTPStatusCode300MultipleChoices);
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}
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/* list of possible return values from the ISteamGameCoordinator API */
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enum EGCResults
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{
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k_EGCResultOK = 0,
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k_EGCResultNoMessage = 1, // There is no message in the queue
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k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message
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k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam
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k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage
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};
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/**
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* Returns whether the server is VAC (Valve Anti-Cheat) secured.
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*
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@@ -828,6 +832,16 @@ native bool SteamWorks_GetHTTPResponseBodyCallback(Handle hRequest, SteamWorksHT
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*/
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native bool SteamWorks_WriteHTTPResponseBodyToFile(Handle hRequest, const char[] sFileName);
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/**
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* Sends a message to the Game Coordinator.
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*
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* @param unMsgType Message type.
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* @param pubData Message payload.
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* @param cubData Size of the payload, in bytes.
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* @return An EGCResults value; k_EGCResultNotLoggedOn if not connected to Steam.
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*/
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native EGCResults SteamWorks_SendMessageToGC(int unMsgType, const char[] pubData, int cubData);
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methodmap SteamWorksHTTPRequest < Handle
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{
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/**
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@@ -1075,6 +1089,8 @@ methodmap SteamWorksHTTPRequest < Handle
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public native bool WriteResponseBodyToFile(const char[] sFileName);
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};
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/* Forwards */
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/**
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* Deprecated alias for SteamWorks_OnValidateClient, kept for backwards compatibility.
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* Use SteamWorks_OnValidateClient in new code.
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@@ -1174,14 +1190,30 @@ forward void SteamWorks_GCMsgAvailable(int cubData);
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forward EGCResults SteamWorks_GCRetrieveMessage(int punMsgType, const char[] pubDest, int cubDest, int pcubMsgSize);
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/**
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* Sends a message to the Game Coordinator.
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* Called when a user's stats have been received in response to
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* SteamWorks_RequestStats or SteamWorks_RequestStatsAuthID.
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*
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* @param unMsgType Message type.
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* @param pubData Message payload.
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* @param cubData Size of the payload, in bytes.
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* @return An EGCResults value; k_EGCResultNotLoggedOn if not connected to Steam.
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* @param authid 32-bit account ID of the user whose stats were requested.
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* @param result EResult code; k_EResultOK (1) indicates success.
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* @param gameid Game ID (AppID) of the game the stats were requested for.
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*/
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native EGCResults SteamWorks_SendMessageToGC(int unMsgType, const char[] pubData, int cubData);
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forward void SteamWorks_OnUserStatsReceived(int authid, EResult result, int gameid);
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/**
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* Called when Steam unloads user stats from the cache.
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* After this, stats for this user are no longer available until RequestStats is called again.
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*
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* @param authid 32-bit account ID of the user.
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*/
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forward void SteamWorks_OnUserStatsUnloaded(int authid);
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/**
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* Called when a request to store user stats has completed.
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*
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* @param authid 32-bit account ID of the user.
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* @param result EResult code; k_EResultOK (1) indicates success.
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*/
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forward void SteamWorks_OnUserStatsStored(int authid, EResult result);
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public Extension __ext_SteamWorks =
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{
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