Hook GC/GS immediately if available on extension load.
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@@ -41,7 +41,15 @@ SteamWorksGCHooks::SteamWorksGCHooks()
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this->pGCMsgAvail = forwards->CreateForward("SteamWorks_GCMsgAvailable", ET_Ignore, 1, NULL, Param_Cell);
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this->pGCMsgAvail = forwards->CreateForward("SteamWorks_GCMsgAvailable", ET_Ignore, 1, NULL, Param_Cell);
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this->pGCRetMsg = forwards->CreateForward("SteamWorks_GCRetrieveMessage", ET_Event, 5, NULL, Param_Cell, Param_Cell, Param_String, Param_Cell, Param_Cell);
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this->pGCRetMsg = forwards->CreateForward("SteamWorks_GCRetrieveMessage", ET_Event, 5, NULL, Param_Cell, Param_Cell, Param_String, Param_Cell, Param_Cell);
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ISteamGameCoordinator *pGC = GetSteamGCPointer();
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if (pGC)
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{
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this->AddHooks(pGC);
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}
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else
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{
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smutils->AddGameFrameHook(OurGCGameFrameHook);
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smutils->AddGameFrameHook(OurGCGameFrameHook);
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}
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}
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}
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SteamWorksGCHooks::~SteamWorksGCHooks()
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SteamWorksGCHooks::~SteamWorksGCHooks()
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@@ -42,7 +42,15 @@ SteamWorksGSHooks::SteamWorksGSHooks()
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this->pFOTR = forwards->CreateForward("SteamWorks_TokenRequested", ET_Ignore, 2, NULL, Param_String, Param_Cell);
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this->pFOTR = forwards->CreateForward("SteamWorks_TokenRequested", ET_Ignore, 2, NULL, Param_String, Param_Cell);
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this->pOBAS = forwards->CreateForward("SteamWorks_BeginAuthSession", ET_Ignore, 3, NULL, Param_Array, Param_Cell, Param_Cell);
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this->pOBAS = forwards->CreateForward("SteamWorks_BeginAuthSession", ET_Ignore, 3, NULL, Param_Array, Param_Cell, Param_Cell);
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ISteamGameServer *pGameServer = GetGameServerPointer();
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if (pGameServer)
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{
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this->AddHooks(pGameServer);
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}
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else
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{
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smutils->AddGameFrameHook(OurGameFrameHook);
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smutils->AddGameFrameHook(OurGameFrameHook);
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}
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}
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}
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SteamWorksGSHooks::~SteamWorksGSHooks()
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SteamWorksGSHooks::~SteamWorksGSHooks()
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