Add BeginAuthSession Hook for Pawn.

This commit is contained in:
KyleSanderson
2014-03-27 20:09:39 -06:00
parent d751e333dd
commit 6a028fa64f
2 changed files with 20 additions and 0 deletions
+19
View File
@@ -18,6 +18,7 @@
*/ */
#include "swgshooks.h" #include "swgshooks.h"
#include "steamtools/ticket.h"
enum enum
{ {
@@ -27,6 +28,7 @@ enum
}; };
SH_DECL_HOOK0(ISteamGameServer, WasRestartRequested, SH_NOATTRIB, 0, bool); /* From SteamTools. */ SH_DECL_HOOK0(ISteamGameServer, WasRestartRequested, SH_NOATTRIB, 0, bool); /* From SteamTools. */
SH_DECL_HOOK3(ISteamGameServer, BeginAuthSession, SH_NOATTRIB, 0, EBeginAuthSessionResult, const void *, int, CSteamID); /* From SteamTools. */
SH_DECL_HOOK0_void(ISteamGameServer, LogOnAnonymous, SH_NOATTRIB, 0); /* From VoiDeD's MM:S plugin. */ SH_DECL_HOOK0_void(ISteamGameServer, LogOnAnonymous, SH_NOATTRIB, 0); /* From VoiDeD's MM:S plugin. */
static ISteamGameServer *GetGameServerPointer() static ISteamGameServer *GetGameServerPointer()
@@ -39,6 +41,7 @@ SteamWorksGSHooks::SteamWorksGSHooks()
this->uHooked = eHooking; this->uHooked = eHooking;
this->pFORR = forwards->CreateForward("SteamWorks_RestartRequested", ET_Hook, 0, NULL); this->pFORR = forwards->CreateForward("SteamWorks_RestartRequested", ET_Hook, 0, NULL);
this->pFOTR = forwards->CreateForward("SteamWorks_TokenRequested", ET_Ignore, 2, NULL, Param_String, Param_Cell); this->pFOTR = forwards->CreateForward("SteamWorks_TokenRequested", ET_Ignore, 2, NULL, Param_String, Param_Cell);
this->pOBAS = forwards->CreateForward("SteamWorks_BeginAuthSession", ET_Ignore, 3, NULL, Param_Array, Param_Cell, Param_Cell);
smutils->AddGameFrameHook(OurGameFrameHook); smutils->AddGameFrameHook(OurGameFrameHook);
} }
@@ -49,6 +52,7 @@ SteamWorksGSHooks::~SteamWorksGSHooks()
smutils->RemoveGameFrameHook(OurGameFrameHook); smutils->RemoveGameFrameHook(OurGameFrameHook);
forwards->ReleaseForward(this->pFORR); forwards->ReleaseForward(this->pFORR);
forwards->ReleaseForward(this->pFOTR); forwards->ReleaseForward(this->pFOTR);
forwards->ReleaseForward(this->pOBAS);
} }
void SteamWorksGSHooks::LogOnAnonymous(void) void SteamWorksGSHooks::LogOnAnonymous(void)
@@ -76,6 +80,19 @@ void SteamWorksGSHooks::LogOnAnonymous(void)
RETURN_META(MRES_SUPERCEDE); RETURN_META(MRES_SUPERCEDE);
} }
EBeginAuthSessionResult SteamWorksGSHooks::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
if (this->pOBAS->GetFunctionCount != 0)
{
this->pOBAS->PushArray(pAuthTicket, cbAuthTicket);
this->pOBAS->PushCell(cbAuthTicket);
this->pOBAS->PushCell(steamID.GetAccountID());
this->pOBAS->Execute(NULL);
}
RETURN_META_VALUE(MRES_IGNORED, k_EBeginAuthSessionResultOK);
}
bool SteamWorksGSHooks::WasRestartRequested(void) /* Mimic SteamTools. */ bool SteamWorksGSHooks::WasRestartRequested(void) /* Mimic SteamTools. */
{ {
bool bWasRestartRequested = SH_CALL(GetGameServerPointer(), &ISteamGameServer::WasRestartRequested)(); bool bWasRestartRequested = SH_CALL(GetGameServerPointer(), &ISteamGameServer::WasRestartRequested)();
@@ -100,6 +117,7 @@ void SteamWorksGSHooks::AddHooks(ISteamGameServer *pGameServer)
this->uHooked = eHooked; this->uHooked = eHooked;
SH_ADD_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false); SH_ADD_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false);
SH_ADD_HOOK(ISteamGameServer, LogOnAnonymous, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::LogOnAnonymous), false); SH_ADD_HOOK(ISteamGameServer, LogOnAnonymous, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::LogOnAnonymous), false);
SH_ADD_HOOK(ISteamGameServer, BeginAuthSession, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::BeginAuthSession), false);
} }
void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer, bool destroyed) void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer, bool destroyed)
@@ -111,6 +129,7 @@ void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer, bool destroye
SH_REMOVE_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false); SH_REMOVE_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false);
SH_REMOVE_HOOK(ISteamGameServer, LogOnAnonymous, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::LogOnAnonymous), false); SH_REMOVE_HOOK(ISteamGameServer, LogOnAnonymous, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::LogOnAnonymous), false);
SH_REMOVE_HOOK(ISteamGameServer, BeginAuthSession, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::BeginAuthSession), false);
if (destroyed) if (destroyed)
{ {
this->uHooked = eUnhooked; this->uHooked = eUnhooked;
+1
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@@ -36,6 +36,7 @@ class SteamWorksGSHooks
public: public:
bool WasRestartRequested(void); bool WasRestartRequested(void);
void LogOnAnonymous(void); void LogOnAnonymous(void);
EBeginAuthSessionResult BeginAuthSession(const void*, int, CSteamID);
private: private:
IForward *pFORR; /* On Restart Requested. */ IForward *pFORR; /* On Restart Requested. */