Add SteamWorks_HasLicenseForApp

This commit is contained in:
KyleSanderson
2014-01-11 16:23:53 -07:00
parent 5aa0ebeab7
commit 583c8835f1
2 changed files with 89 additions and 0 deletions
+22
View File
@@ -150,6 +150,27 @@ static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
return 1;
}
static cell_t sm_UserHasLicenseForApp(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return k_EUserHasLicenseResultNoAuth;
}
int client = gamehelpers->ReferenceToIndex(params[1]);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); /* Man, including GameHelpers and PlayerHelpers for this native :(. */
if (pPlayer == NULL || pPlayer->IsConnected() == false)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
CSteamID checkid(pPlayer->GetSteamAccountID(false), static_cast<EUniverse>(params[3]), static_cast<EAccountType>(params[4]));
return pServer->UserHasLicenseForApp(checkid, params[2]);
}
static sp_nativeinfo_t gsnatives[] = {
{"SteamWorks_IsVACEnabled", sm_IsVACEnabled},
{"SteamWorks_GetPublicIP", sm_GetPublicIP},
@@ -160,6 +181,7 @@ static sp_nativeinfo_t gsnatives[] = {
{"SteamWorks_SetRule", sm_SetRule},
{"SteamWorks_ClearRules", sm_ClearRules},
{"SteamWorks_ForceHeartbeat", sm_ForceHeartbeat},
{"SteamWorks_HasLicenseForApp", sm_UserHasLicenseForApp},
{NULL, NULL}
};
+67
View File
@@ -0,0 +1,67 @@
/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#pragma semicolon 1
#include <sourcemod>
#include <SteamWorks>
public Plugin:myinfo = {
name = "SteamWorks Additive Glider", /* SWAG */
author = "Kyle Sanderson",
description = "Translates SteamTools calls into SteamWorks calls.",
version = "1.0",
url = "http://AlliedMods.net"
};
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
CreateNative("Steam_IsVACEnabled", native_IsVACEnabled);
CreateNative("Steam_GetPublicIP", native_GetPublicIP);
CreateNative("Steam_SetGameDescription", native_SetGameDescription);
CreateNative("Steam_IsConnected", native_IsConnected);
CreateNative("Steam_SetRule", native_SetRule);
CreateNative("Steam_ClearRules", native_ClearRules);
CreateNative("Steam_ForceHeartbeat", native_ForceHeartbeat);
return APLRes_Success;
}
public native_IsVACEnabled(Handle:plugin, numParams)
{
return SteamWorks_IsVACEnabled();
}
public native_GetPublicIP(Handle:plugin, numParams)
{
new addr[4];
SteamWorks_GetPublicIP(addr);
SetNativeArray(1, addr, sizeof(addr));
return 1;
}
public native_SetGameDescription(Handle:plugin, numParams)
{
decl String:sDesc[PLATFORM_MAX_PATH];
GetNativeString(1, sDesc, sizeof(sDesc));
return SteamWorks_SetGameDescription(sDesc);
}
public native_IsConnected(Handle:plugin, numParams)
{
return SteamWorks_IsConnected();
}