Add pawn include files for GroupStatus.
line 188 -- // Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t line 190 -- virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0; line 333 -- // send as a reply to RequestUserGroupStatus() line 334 -- struct GSClientGroupStatus_t Why it's User then Client in the SDK is beyond me... :\
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@@ -181,6 +181,8 @@ native bool:SteamWorks_IsConnected();
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native bool:SteamWorks_SetRule(const String:sKey[], const String:sValue[]);
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native bool:SteamWorks_ClearRules();
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native bool:SteamWorks_ForceHeartbeat();
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native bool:SteamWorks_GetUserGroupStatus(client, groupid);
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native bool:SteamWorks_GetUserGroupStatusAuthID(authid, groupid);
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native EUserHasLicenseForAppResult:SteamWorks_HasLicenseForApp(client, app);
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native SteamWorks_GetClientSteamID(client, String:sSteamID[], length);
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@@ -251,6 +253,8 @@ forward SteamWorks_SteamServersDisconnected(EResult:result);
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forward Action:SteamWorks_RestartRequested();
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forward SteamWorks_TokenRequested(String:sToken[], maxlen);
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forward SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOfficer);
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public Extension:__ext_SteamWorks =
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{
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name = "SteamWorks",
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