Add pawn include files for GroupStatus.

line 188 -- // Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t
line 190 -- virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0;
line 333 -- // send as a reply to RequestUserGroupStatus()
line 334 -- struct GSClientGroupStatus_t

Why it's User then Client in the SDK is beyond me... :\
This commit is contained in:
Kyle Sanderson
2015-02-25 21:03:24 -08:00
parent c5bf9d0a07
commit 45342347cc
+4
View File
@@ -181,6 +181,8 @@ native bool:SteamWorks_IsConnected();
native bool:SteamWorks_SetRule(const String:sKey[], const String:sValue[]);
native bool:SteamWorks_ClearRules();
native bool:SteamWorks_ForceHeartbeat();
native bool:SteamWorks_GetUserGroupStatus(client, groupid);
native bool:SteamWorks_GetUserGroupStatusAuthID(authid, groupid);
native EUserHasLicenseForAppResult:SteamWorks_HasLicenseForApp(client, app);
native SteamWorks_GetClientSteamID(client, String:sSteamID[], length);
@@ -251,6 +253,8 @@ forward SteamWorks_SteamServersDisconnected(EResult:result);
forward Action:SteamWorks_RestartRequested();
forward SteamWorks_TokenRequested(String:sToken[], maxlen);
forward SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOfficer);
public Extension:__ext_SteamWorks =
{
name = "SteamWorks",