Preserve sanctity of SteamWorksGameServer::Reset(void) from ba825b9a6e.

This commit is contained in:
Kyle Sanderson
2016-04-25 15:38:13 -07:00
parent 401ee13b8f
commit 44430b167c
2 changed files with 27 additions and 19 deletions
+16 -9
View File
@@ -49,6 +49,7 @@ SteamWorksGameServer::~SteamWorksGameServer()
void SteamWorksGameServer::Reset(void)
{
this->m_pClient = NULL;
this->m_pGameServer = NULL;
this->m_pUtils = NULL;
this->m_pNetworking = NULL;
@@ -68,18 +69,25 @@ ISteamClient *SteamWorksGameServer::GetSteamClient(void)
Thanks CS:GO team! @:|
*/
static ISteamClient *pSteamClient = NULL;
if (pSteamClient == NULL)
if (this->m_pClient == NULL)
{
const char *pLibSteamPath = g_SteamWorks.pSWGameServer->GetLibraryPath();
ILibrary *pLibrary = libsys->OpenLibrary(pLibSteamPath, NULL, 0);
void *(*pGSInternalCreateAddress)(const char *) = NULL;
const char *pGSInternalFuncName = "SteamGameServerInternal_CreateInterface";
if (g_SteamWorks.pSWGameData)
{
IGameConfig *pConfig = g_SteamWorks.pSWGameData->GetGameData();
if (pConfig != NULL)
{
pConfig->GetMemSig(pGSInternalFuncName, &pGSInternalCreateAddress);
}
}
ILibrary *pLibrary = libsys->OpenLibrary(pLibSteamPath, NULL, 0);
if (pLibrary != NULL)
{
const char *pGSInternalFuncName = "SteamGameServerInternal_CreateInterface";
if (pGSInternalCreateAddress == NULL)
{
pGSInternalCreateAddress = reinterpret_cast<void *(*)(const char *)>(pLibrary->GetSymbolAddress(pGSInternalFuncName));
@@ -89,10 +97,10 @@ ISteamClient *SteamWorksGameServer::GetSteamClient(void)
}
if (pGSInternalCreateAddress != NULL)
pSteamClient = static_cast<ISteamClient *>((*pGSInternalCreateAddress)(STEAMCLIENT_INTERFACE_VERSION));
this->m_pClient = static_cast<ISteamClient *>((*pGSInternalCreateAddress)(STEAMCLIENT_INTERFACE_VERSION));
}
return pSteamClient;
return this->m_pClient;
}
ISteamGameServer *SteamWorksGameServer::GetGameServer(void)
@@ -223,10 +231,9 @@ const char *SteamWorksGameServer::GetLibraryPath(void)
pLibSteamPath = "./bin/steam_api.dll"; /* Naming from SteamTools. */
#endif
IGameConfig *pConfig = NULL;
if (g_SteamWorks.pSWGameData)
{
pConfig = g_SteamWorks.pSWGameData->GetGameData();
IGameConfig *pConfig = g_SteamWorks.pSWGameData->GetGameData();
if (pConfig)
{
const char *kvLibSteamAPI = pConfig->GetKeyValue("LibSteamAPI");
+10 -9
View File
@@ -49,25 +49,26 @@ SteamWorksGSDetours::SteamWorksGSDetours()
{
const char *pLibSteamPath = g_SteamWorks.pSWGameServer->GetLibraryPath();
void *pSteamSafeInitAddress = NULL;
void *pSteamShutdownAddress = NULL;
const char *pInitSafeFuncName = "SteamGameServer_InitSafe";
const char *pShutdownFuncName = "SteamGameServer_Shutdown";
IGameConfig *pConfig = NULL;
if (g_SteamWorks.pSWGameData)
{
pConfig = g_SteamWorks.pSWGameData->GetGameData();
}
ILibrary *pLibrary = libsys->OpenLibrary(pLibSteamPath, NULL, 0);
void *pSteamSafeInitAddress = NULL;
void *pSteamShutdownAddress = NULL;
if (pLibrary != NULL)
{
const char *pInitSafeFuncName = "SteamGameServer_InitSafe";
const char *pShutdownFuncName = "SteamGameServer_Shutdown";
if (pConfig != NULL)
{
pConfig->GetMemSig(pShutdownFuncName, &pSteamShutdownAddress);
pConfig->GetMemSig(pInitSafeFuncName, &pSteamSafeInitAddress);
}
}
ILibrary *pLibrary = libsys->OpenLibrary(pLibSteamPath, NULL, 0);
if (pLibrary != NULL)
{
if (pSteamShutdownAddress == NULL)
{
pSteamShutdownAddress = pLibrary->GetSymbolAddress(pShutdownFuncName);