Add Reset Member to SteamWorksGameServer instead of Constructor.
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@@ -20,6 +20,15 @@
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#include "swgameserver.h"
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SteamWorksGameServer::SteamWorksGameServer()
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{
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this->Reset();
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}
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SteamWorksGameServer::~SteamWorksGameServer()
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{
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}
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void SteamWorksGameServer::Reset(void)
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{
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this->m_pGameServer = NULL;
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this->m_pUtils = NULL;
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@@ -28,10 +37,6 @@ SteamWorksGameServer::SteamWorksGameServer()
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this->m_pHTTP = NULL;
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}
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SteamWorksGameServer::~SteamWorksGameServer()
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{
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}
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ISteamClient *SteamWorksGameServer::GetSteamClient(void)
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{
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return g_pSteamClientGameServer;
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@@ -34,6 +34,8 @@ class SteamWorksGameServer
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ISteamNetworking *GetNetworking(void);
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ISteamGameServerStats *GetServerStats(void);
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ISteamHTTP *GetHTTP(void);
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public:
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void Reset(void);
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private:
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void GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe);
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private:
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