Add Reset Member to SteamWorksGameServer instead of Constructor.
This commit is contained in:
@@ -20,6 +20,15 @@
|
|||||||
#include "swgameserver.h"
|
#include "swgameserver.h"
|
||||||
|
|
||||||
SteamWorksGameServer::SteamWorksGameServer()
|
SteamWorksGameServer::SteamWorksGameServer()
|
||||||
|
{
|
||||||
|
this->Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamWorksGameServer::~SteamWorksGameServer()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void SteamWorksGameServer::Reset(void)
|
||||||
{
|
{
|
||||||
this->m_pGameServer = NULL;
|
this->m_pGameServer = NULL;
|
||||||
this->m_pUtils = NULL;
|
this->m_pUtils = NULL;
|
||||||
@@ -28,10 +37,6 @@ SteamWorksGameServer::SteamWorksGameServer()
|
|||||||
this->m_pHTTP = NULL;
|
this->m_pHTTP = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
SteamWorksGameServer::~SteamWorksGameServer()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
ISteamClient *SteamWorksGameServer::GetSteamClient(void)
|
ISteamClient *SteamWorksGameServer::GetSteamClient(void)
|
||||||
{
|
{
|
||||||
return g_pSteamClientGameServer;
|
return g_pSteamClientGameServer;
|
||||||
|
|||||||
@@ -34,6 +34,8 @@ class SteamWorksGameServer
|
|||||||
ISteamNetworking *GetNetworking(void);
|
ISteamNetworking *GetNetworking(void);
|
||||||
ISteamGameServerStats *GetServerStats(void);
|
ISteamGameServerStats *GetServerStats(void);
|
||||||
ISteamHTTP *GetHTTP(void);
|
ISteamHTTP *GetHTTP(void);
|
||||||
|
public:
|
||||||
|
void Reset(void);
|
||||||
private:
|
private:
|
||||||
void GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe);
|
void GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe);
|
||||||
private:
|
private:
|
||||||
|
|||||||
Reference in New Issue
Block a user