Add Reset Member to SteamWorksGameServer instead of Constructor.

This commit is contained in:
KyleSanderson
2014-01-14 17:48:23 -07:00
parent c1e9d2f898
commit 420f85ff72
2 changed files with 11 additions and 4 deletions
+9 -4
View File
@@ -20,6 +20,15 @@
#include "swgameserver.h" #include "swgameserver.h"
SteamWorksGameServer::SteamWorksGameServer() SteamWorksGameServer::SteamWorksGameServer()
{
this->Reset();
}
SteamWorksGameServer::~SteamWorksGameServer()
{
}
void SteamWorksGameServer::Reset(void)
{ {
this->m_pGameServer = NULL; this->m_pGameServer = NULL;
this->m_pUtils = NULL; this->m_pUtils = NULL;
@@ -28,10 +37,6 @@ SteamWorksGameServer::SteamWorksGameServer()
this->m_pHTTP = NULL; this->m_pHTTP = NULL;
} }
SteamWorksGameServer::~SteamWorksGameServer()
{
}
ISteamClient *SteamWorksGameServer::GetSteamClient(void) ISteamClient *SteamWorksGameServer::GetSteamClient(void)
{ {
return g_pSteamClientGameServer; return g_pSteamClientGameServer;
+2
View File
@@ -34,6 +34,8 @@ class SteamWorksGameServer
ISteamNetworking *GetNetworking(void); ISteamNetworking *GetNetworking(void);
ISteamGameServerStats *GetServerStats(void); ISteamGameServerStats *GetServerStats(void);
ISteamHTTP *GetHTTP(void); ISteamHTTP *GetHTTP(void);
public:
void Reset(void);
private: private:
void GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe); void GetUserAndPipe(HSteamUser &hSteamUser, HSteamPipe &hSteamPipe);
private: private: