Make GC Forward names consistent (breaks stable ABI, feature still super new).
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committed by
Josh Allard
parent
3299512cd1
commit
3da8a5d831
@@ -39,7 +39,7 @@ SteamWorksGCHooks::SteamWorksGCHooks()
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this->uHooked = eHooking;
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this->pGCSendMsg = forwards->CreateForward("SteamWorks_GCSendMessage", ET_Event, 3, NULL, Param_Cell, Param_String, Param_Cell);
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this->pGCMsgAvail = forwards->CreateForward("SteamWorks_GCMsgAvailable", ET_Ignore, 1, NULL, Param_Cell);
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this->pGCRetMsg = forwards->CreateForward("SteamWorks_RetreiveMessage", ET_Event, 5, NULL, Param_Cell, Param_Cell, Param_String, Param_Cell, Param_Cell);
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this->pGCRetMsg = forwards->CreateForward("SteamWorks_GCRetreiveMessage", ET_Event, 5, NULL, Param_Cell, Param_Cell, Param_String, Param_Cell, Param_Cell);
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smutils->AddGameFrameHook(OurGCGameFrameHook);
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}
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@@ -297,7 +297,7 @@ forward SteamWorks_OnClientGroupStatus(authid, groupid, bool:isMember, bool:isOf
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forward EGCResults:SteamWorks_GCSendMessage(unMsgType, const String:pubData[], cubData);
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forward SteamWorks_GCMsgAvailable(cubData);
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forward EGCResults:SteamWorks_RetreiveMessage(punMsgType, const String:pubDest[], cubDest, pcubMsgSize);
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forward EGCResults:SteamWorks_GCRetreiveMessage(punMsgType, const String:pubDest[], cubDest, pcubMsgSize);
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public Extension:__ext_SteamWorks =
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{
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