Rename InitSafe detour to squash an MSVC warning about inconsistent dll linkage.
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@@ -34,9 +34,9 @@ DETOUR_DECL_STATIC0(SteamAPIShutdown, void)
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DETOUR_STATIC_CALL(SteamAPIShutdown)(); /* We're not a monster. */
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}
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DETOUR_DECL_STATIC6(SteamGameServer_InitSafe, bool, uint32, unIP, uint16, usSteamPort, uint16, usGamePort, uint16, usQueryPort, EServerMode, eServerMode, const char *, pchVersionString)
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DETOUR_DECL_STATIC6(SteamGameServer_InitSafeDetour, bool, uint32, unIP, uint16, usSteamPort, uint16, usGamePort, uint16, usQueryPort, EServerMode, eServerMode, const char *, pchVersionString)
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{
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bool bRet = DETOUR_STATIC_CALL(SteamGameServer_InitSafe)(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString); /* Call to init game interfaces. */
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bool bRet = DETOUR_STATIC_CALL(SteamGameServer_InitSafeDetour)(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString); /* Call to init game interfaces. */
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if (g_SteamWorks.pSWGameServer != NULL && g_SteamWorks.pGSHooks != NULL)
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{
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@@ -103,7 +103,7 @@ SteamWorksGSDetours::SteamWorksGSDetours()
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if (pSteamSafeInitAddress != NULL)
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{
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this->m_pSafeInitDetour = DETOUR_CREATE_STATIC_FIXED(SteamGameServer_InitSafe, pSteamSafeInitAddress);
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this->m_pSafeInitDetour = DETOUR_CREATE_STATIC_FIXED(SteamGameServer_InitSafeDetour, pSteamSafeInitAddress);
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this->m_pSafeInitDetour->EnableDetour();
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}
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else
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