Modernize build/CI, support SourceMod 1.13, deprecate ForceHeartbeat

Rework the build and CI: swap to SourceMod's safetyhook-based CDetour and
drop the vendored CDetour/asm sources, the old Makefile, Travis config, and
buildbot perl scripts. Add GitHub Actions building and releasing x86 and
x86_64 against SM 1.12 and 1.13, plus dependabot. Split the Windows and Linux
packages and tidy naming.

Gate IPluginManager::FindPluginByContext on the extension API version so the
extension builds against both SM 1.12 (API 8) and 1.13 (API 9), and shim
DETOUR_CREATE_STATIC_FIXED over the address overload safetyhook exposes.

Deprecate SteamWorks_ForceHeartbeat: newer Steamworks SDKs removed
ISteamGameServer::ForceHeartbeat, so make the native a no-op and mark it
deprecated in the include.
This commit is contained in:
Nicholas Hastings
2026-07-12 10:56:36 -04:00
parent f0c1b62dff
commit 39fcfa564e
21 changed files with 332 additions and 1842 deletions
+3 -9
View File
@@ -192,15 +192,9 @@ static cell_t sm_ClearRules(IPluginContext *pContext, const cell_t *params)
static cell_t sm_ForceHeartbeat(IPluginContext *pContext, const cell_t *params)
{
ISteamGameServer *pServer = GetGSPointer();
if (pServer == NULL)
{
return 0;
}
pServer->ForceHeartbeat();
return 1;
/* Deprecated no-op: newer Steamworks SDKs removed ISteamGameServer::ForceHeartbeat();
server list heartbeats are now sent implicitly by Steam. */
return 0;
}
static cell_t sm_UserHasLicenseForApp(IPluginContext *pContext, const cell_t *params)