Merge branch 'master' of github.com:KyleSanderson/SteamWorks
This commit is contained in:
+316
@@ -0,0 +1,316 @@
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os, sys
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class SDK(object):
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def __init__(self, sdk, ext, aDef, name, platform, dir):
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self.folder = 'hl2sdk-' + dir
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self.envvar = sdk
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self.ext = ext
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self.code = aDef
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self.define = name
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self.platform = platform
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self.name = dir
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self.path = None # Actual path
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WinOnly = ['windows']
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WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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PossibleSDKs = {
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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}
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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return None
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, folder)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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def Normalize(path):
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return os.path.abspath(os.path.normpath(path))
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class SteamWorksConfig(object):
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def __init__(self):
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self.sdks = {}
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self.binaries = []
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self.mms_root = None
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self.sm_root = None
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self.steamworks_root = None
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self.extensions = []
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@property
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def tag(self):
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if builder.options.debug == '1':
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return 'Debug'
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return 'Release'
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def detectSDKs(self):
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sdk_list = builder.options.sdks.split(',')
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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for sdk_name in PossibleSDKs:
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sdk = PossibleSDKs[sdk_name]
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if builder.target_platform in sdk.platform:
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if builder.options.hl2sdk_root:
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sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
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else:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None or not os.path.isdir(sdk_path):
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if use_all or sdk_name in sdk_list:
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raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk_name in sdk_list:
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sdk.path = Normalize(sdk_path)
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self.sdks[sdk_name] = sdk
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if len(self.sdks) < 1:
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raise Exception('At least one SDK must be available.')
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#METAMOD:SOURCE
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if builder.options.mms_path:
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self.mms_root = builder.options.mms_path
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else:
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self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE10', 'metamod-1.10')
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if not self.mms_root:
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self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
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if not self.mms_root or not os.path.isdir(self.mms_root):
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raise Exception('Could not find a source copy of Metamod:Source')
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self.mms_root = Normalize(self.mms_root)
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#SOURCEMOD
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if builder.options.sm_path:
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self.sm_root = builder.options.sm_path
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else:
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self.sm_root = ResolveEnvPath('SOURCEMOD16', 'sourcemod-1.6')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod-1.6')
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if not self.sm_root:
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self.sm_root = ResolveEnvPath('SMCENTRAL', 'sourcemod-central')
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if not self.sm_root or not os.path.isdir(self.sm_root):
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raise Exception('Could not find a source copy of Sourcemod')
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self.sm_root = Normalize(self.sm_root)
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#STEAMWORKS
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if builder.options.steamworks_path:
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self.steamworks_root = builder.options.steamworks_path
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else:
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self.steamworks_root = ResolveEnvPath('STEAMWORKS', 'steamworks-sdk')
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if not self.steamworks_root:
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self.steamworks_root = ResolveEnvPath('STEAMWORKS', 'steamworks')
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if not self.steamworks_root:
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self.steamworks_root = ResolveEnvPath('STEAMWORKS', 'opensteamworks')
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if not self.steamworks_root or not os.path.isdir(self.steamworks_root):
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raise Exception('Could not find a source copy of SteamWorks')
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self.steamworks_root = Normalize(self.steamworks_root)
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def configure(self):
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builder.AddConfigureFile('pushbuild.txt')
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cxx = builder.DetectCompilers()
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if cxx.like('gcc'):
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cxx.defines += [
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'stricmp=strcasecmp',
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'_stricmp=strcasecmp',
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'_snprintf=snprintf',
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'_vsnprintf=vsnprintf',
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'HAVE_STDINT_H',
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'GNUC',
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]
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cxx.cflags += [
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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'-Wno-unused',
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'-Wno-switch',
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'-Wno-format',
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'-Wno-format-security',
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'-Wno-array-bounds',
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'-msse',
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'-m32',
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]
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cxx.cxxflags += [
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'-std=c++11',
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]
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have_gcc = cxx.vendor == 'gcc'
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have_clang = cxx.vendor == 'clang'
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if have_clang or (have_gcc and cxx.version >= '4'):
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cxx.cflags += ['-fvisibility=hidden']
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cxx.cxxflags += ['-fvisibility-inlines-hidden']
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if have_clang or (have_gcc and cxx.version >= '4.6'):
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cxx.cflags += ['-Wno-narrowing']
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if (have_gcc and cxx.version >= '4.7') or (have_clang and cxx.version >= '3'):
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cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
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if have_gcc and cxx.version >= '4.8':
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cxx.cflags += ['-Wno-unused-result']
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if have_clang:
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cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
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if (builder.target_platform == 'mac' and cxx.version >= '5.1') or cxx.version >= '3.4':
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cxx.cxxflags += ['-Wno-deprecated-register']
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else:
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cxx.cxxflags += ['-Wno-deprecated']
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cxx.cflags += ['-Wno-sometimes-uninitialized']
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cxx.linkflags += ['-m32']
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cxx.cxxflags += [
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'-fno-exceptions',
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'-fno-threadsafe-statics',
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'-Wno-non-virtual-dtor',
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'-Wno-overloaded-virtual',
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]
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if have_gcc:
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cxx.cflags += ['-mfpmath=sse']
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elif cxx.vendor == 'msvc':
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if builder.options.debug == '1':
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cxx.cflags += ['/MTd']
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cxx.linkflags += ['/NODEFAULTLIB:libcmt']
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else:
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cxx.cflags += ['/MT']
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cxx.defines += [
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'_CRT_SECURE_NO_DEPRECATE',
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'_CRT_SECURE_NO_WARNINGS',
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'_CRT_NONSTDC_NO_DEPRECATE',
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'_ITERATOR_DEBUG_LEVEL=0',
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]
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cxx.cflags += [
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'/W3',
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]
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cxx.cxxflags += [
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'/EHsc',
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'/GR-',
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'/TP',
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]
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cxx.linkflags += [
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'/MACHINE:X86',
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'/SUBSYSTEM:WINDOWS',
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'kernel32.lib',
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'user32.lib',
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'gdi32.lib',
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'winspool.lib',
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'comdlg32.lib',
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'advapi32.lib',
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'shell32.lib',
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'ole32.lib',
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'oleaut32.lib',
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'uuid.lib',
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'odbc32.lib',
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'odbccp32.lib',
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]
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# Optimization
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if builder.options.opt == '1':
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cxx.defines += ['NDEBUG']
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if cxx.like('gcc'):
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cxx.cflags += ['-O3']
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elif cxx.like('msvc'):
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cxx.cflags += ['/Ox']
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cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
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# Debugging
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if builder.options.debug == '1':
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cxx.defines += ['DEBUG', '_DEBUG']
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if cxx.like('msvc'):
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cxx.cflags += ['/Od', '/RTC1']
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if cxx.version >= 1600:
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cxx.cflags += ['/d2Zi+']
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# This needs to be after our optimization flags which could otherwise disable it.
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if cxx.vendor == 'msvc':
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# Don't omit the frame pointer.
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cxx.cflags += ['/Oy-']
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# Platform-specifics
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if builder.target_platform == 'linux':
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cxx.defines += ['_LINUX', 'POSIX']
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if cxx.vendor == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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elif cxx.vendor == 'clang':
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cxx.linkflags += ['-lgcc_eh']
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elif builder.target_platform == 'mac':
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cxx.defines += ['OSX', '_OSX', 'POSIX']
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cxx.cflags += ['-mmacosx-version-min=10.5']
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cxx.linkflags += [
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'-mmacosx-version-min=10.5',
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'-arch', 'i386',
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'-lstdc++',
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'-stdlib=libstdc++',
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]
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cxx.cxxflags += ['-stdlib=libstdc++']
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elif builder.target_platform == 'windows':
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cxx.defines += ['WIN32', '_WINDOWS']
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def ConfigureForExtension(self, context, compiler):
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compiler.cxxincludes += [
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os.path.join(context.currentSourcePath),
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os.path.join(context.currentSourcePath, 'sdk'),
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os.path.join(self.sm_root, 'public'),
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os.path.join(self.sm_root, 'public', 'extensions'),
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os.path.join(self.sm_root, 'public', 'sourcepawn'),
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]
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return compiler
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def ConfigureForHL2(self, binary, sdk):
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compiler = binary.compiler
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if sdk.name == 'episode1':
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mms_path = os.path.join(self.mms_root, 'core-legacy')
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else:
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mms_path = os.path.join(self.mms_root, 'core')
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compiler.cxxincludes += [
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os.path.join(mms_path),
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os.path.join(mms_path, 'sourcehook'),
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]
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defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
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compiler.defines += defines
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if compiler.like('msvc'):
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compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
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else:
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compiler.defines += ['COMPILER_GCC']
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return binary
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def HL2Library(self, context, name, sdk):
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binary = context.compiler.Library(name)
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self.ConfigureForExtension(context, binary.compiler)
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return self.ConfigureForHL2(binary, sdk)
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def HL2Project(self, context, name):
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project = context.compiler.LibraryProject(name)
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self.ConfigureForExtension(context, project.compiler)
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return project
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def HL2Config(self, project, name, sdk):
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binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
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return self.ConfigureForHL2(binary, sdk)
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SteamWorks = SteamWorksConfig()
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SteamWorks.detectSDKs()
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SteamWorks.configure()
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BuildScripts = ['Extension/AMBuilder']
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builder.RunBuildScripts(BuildScripts, { 'SteamWorks': SteamWorks })
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@@ -0,0 +1,35 @@
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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project = SteamWorks.HL2Project(builder, 'SteamWorks.ext')
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project.sources += [
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'extension.cpp',
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'swgameserver.cpp',
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'swgamedata.cpp',
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'swforwards.cpp',
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'gsnatives.cpp',
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'swgshooks.cpp',
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'swgsdetours.cpp',
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'ssnatives.cpp',
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'swhttp.cpp',
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'swhttprequest.cpp',
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'sdk/smsdk_ext.cpp',
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'CDetour/detours.cpp',
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'asm/asm.c'
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]
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for sdk_name in SteamWorks.sdks:
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sdk = SteamWorks.sdks[sdk_name]
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binary = SteamWorks.HL2Config(project, 'SteamWorks.ext', sdk)
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binary.compiler.defines += ['META_NO_HL2SDK', 'SOURCEMOD_BUILD', 'VERSION_SAFE_STEAM_API_INTERFACES']
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binary.compiler.cxxincludes += [os.path.join(SteamWorks.steamworks_root, 'public', 'steam'), os.path.join(sdk.path, 'public', 'steam')];
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if builder.target_platform == 'linux':
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binary.compiler.postlink += os.path.join(SteamWorks.steamworks_root, 'redistributable_bin', 'linux32', 'libsteam_api.so'),;
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if builder.target_platform == 'windows':
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binary.compiler.postlink += os.path.join(SteamWorks.steamworks_root, 'redistributable_bin', 'steam_api.lib'),;
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SteamWorks.extensions += builder.Add(project)
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@@ -60,7 +60,11 @@ SteamWorksGSDetours::SteamWorksGSDetours()
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pConfig = g_SteamWorks.pSWGameData->GetGameData();
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if (pConfig)
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{
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pLibSteamPath = pConfig->GetKeyValue("LibSteamAPI");
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const char *kvLibSteamAPI = pConfig->GetKeyValue("LibSteamAPI");
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if (kvLibSteamAPI)
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{
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pLibSteamPath = kvLibSteamAPI;
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}
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}
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}
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@@ -0,0 +1,33 @@
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# vim: set ts=2 sw=2 tw=99 noet:
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import sys
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try:
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from ambuild2 import run
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except:
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try:
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import ambuild
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sys.stderr.write('It looks like you have AMBuild 1 installed, but this project uses AMBuild 2.\n')
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sys.stderr.write('Upgrade to the latest version of AMBuild to continue.\n')
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except:
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sys.stderr.write('AMBuild must be installed to build this project.\n')
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sys.stderr.write('http://www.alliedmods.net/ambuild\n')
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sys.exit(1)
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run = run.PrepareBuild(sourcePath=sys.path[0])
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run.default_build_folder = 'obj-' + run.target_platform
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run.options.add_option('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
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help='Root search folder for HL2SDKs')
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run.options.add_option('--mms-path', type=str, dest='mms_path', default=None,
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help='Path to Metamod:Source')
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run.options.add_option('--sm-path', type=str, dest='sm_path', default=None,
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help='Path to Sourcemod')
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run.options.add_option('--steamworks-path', type=str, dest='steamworks_path', default=None,
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help='Path to SteamWorks')
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run.options.add_option('--enable-debug', action='store_const', const='1', dest='debug',
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help='Enable debugging symbols')
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run.options.add_option('--enable-optimize', action='store_const', const='1', dest='opt',
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help='Enable optimization')
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run.options.add_option('-s', '--sdks', default='all', dest='sdks',
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help='Build against specified SDKs; valid args are "all", "present", or '
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||||
'comma-delimited list of engine names (default: %default)')
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||||
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||||
run.Configure()
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Reference in New Issue
Block a user