Reorganize directories.

This commit is contained in:
KyleSanderson
2014-01-12 12:43:32 -07:00
parent 6aef25e993
commit 0854157c93
20 changed files with 0 additions and 0 deletions
+91
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/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "swgshooks.h"
SH_DECL_HOOK0(ISteamGameServer, WasRestartRequested, SH_NOATTRIB, 0, bool); /* From SteamTools. */
static ISteamGameServer *GetGameServerPointer()
{
return g_SteamWorks.pSWGameServer->GetGameServer();
}
SteamWorksGSHooks::SteamWorksGSHooks()
{
this->bHooked = false;
this->pFORR = forwards->CreateForward("SteamWorks_RestartRequested", ET_Hook, 0, NULL);
smutils->AddGameFrameHook(OurGameFrameHook);
}
SteamWorksGSHooks::~SteamWorksGSHooks()
{
smutils->RemoveGameFrameHook(OurGameFrameHook);
this->RemoveHooks(GetGameServerPointer());
forwards->ReleaseForward(this->pFORR);
}
bool SteamWorksGSHooks::WasRestartRequested(void) /* Mimic SteamTools. */
{
bool bWasRestartRequested = SH_CALL(GetGameServerPointer(), &ISteamGameServer::WasRestartRequested)();
if (bWasRestartRequested && this->pFORR->GetFunctionCount() != 0)
{
cell_t Result = Pl_Continue;
this->pFORR->Execute(&Result);
bWasRestartRequested = (Result >= Pl_Handled);
}
/* With how this function works, all following will be given poisoned values from SH_Call. */
RETURN_META_VALUE(MRES_SUPERCEDE, bWasRestartRequested);
}
void SteamWorksGSHooks::AddHooks(ISteamGameServer *pGameServer)
{
if (this->bHooked == true || pGameServer == NULL)
{
return;
}
this->bHooked = true;
SH_ADD_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false);
}
void SteamWorksGSHooks::RemoveHooks(ISteamGameServer *pGameServer)
{
if (this->bHooked == false || pGameServer == NULL)
{
return;
}
this->bHooked = false;
SH_REMOVE_HOOK(ISteamGameServer, WasRestartRequested, pGameServer, SH_MEMBER(this, &SteamWorksGSHooks::WasRestartRequested), false);
}
void OurGameFrameHook(bool simulating) /* What we do for SDK independence. */
{
ISteamGameServer *pGameServer = GetGameServerPointer();
if (pGameServer == NULL)
{
return;
}
g_SteamWorks.pGSHooks->AddHooks(pGameServer);
smutils->RemoveGameFrameHook(OurGameFrameHook);
}