Reorganize directories.
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/*
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This file is part of SourcePawn SteamWorks.
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SourcePawn SteamWorks is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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SourcePawn SteamWorks is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
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Author: Kyle Sanderson (KyleS).
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*/
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#include "swgamedata.h"
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SteamWorksGameData::SteamWorksGameData()
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{
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char buffer[PLATFORM_MAX_PATH];
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this->pGameConf = NULL;
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/* LoadGameConfigFile will verbosely error out, we need to check this since it's optional. */
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smutils->BuildPath(Path_SM, buffer, sizeof(buffer), "gamedata/steamworks.txt");
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if (libsys->PathExists(buffer) && libsys->IsPathFile(buffer))
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{
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gameconfs->LoadGameConfigFile("steamworks", &this->pGameConf, buffer, sizeof(buffer));
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}
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}
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SteamWorksGameData::~SteamWorksGameData()
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{
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if (this->pGameConf != NULL)
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{
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gameconfs->CloseGameConfigFile(this->pGameConf);
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this->pGameConf = NULL;
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}
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}
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bool SteamWorksGameData::HasGameData(void) const
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{
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return (this->pGameConf != NULL);
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}
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IGameConfig *SteamWorksGameData::GetGameData(void) const
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{
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return this->pGameConf;
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}
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