Reorganize directories.

This commit is contained in:
KyleSanderson
2014-01-12 12:43:32 -07:00
parent 6aef25e993
commit 0854157c93
20 changed files with 0 additions and 0 deletions
+51
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/*
This file is part of SourcePawn SteamWorks.
SourcePawn SteamWorks is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SourcePawn SteamWorks is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SourcePawn SteamWorks. If not, see <http://www.gnu.org/licenses/>.
Author: Kyle Sanderson (KyleS).
*/
#include "swgamedata.h"
SteamWorksGameData::SteamWorksGameData()
{
char buffer[PLATFORM_MAX_PATH];
this->pGameConf = NULL;
/* LoadGameConfigFile will verbosely error out, we need to check this since it's optional. */
smutils->BuildPath(Path_SM, buffer, sizeof(buffer), "gamedata/steamworks.txt");
if (libsys->PathExists(buffer) && libsys->IsPathFile(buffer))
{
gameconfs->LoadGameConfigFile("steamworks", &this->pGameConf, buffer, sizeof(buffer));
}
}
SteamWorksGameData::~SteamWorksGameData()
{
if (this->pGameConf != NULL)
{
gameconfs->CloseGameConfigFile(this->pGameConf);
this->pGameConf = NULL;
}
}
bool SteamWorksGameData::HasGameData(void) const
{
return (this->pGameConf != NULL);
}
IGameConfig *SteamWorksGameData::GetGameData(void) const
{
return this->pGameConf;
}