Reorganize directories.

This commit is contained in:
KyleSanderson
2014-01-12 12:43:32 -07:00
parent 6aef25e993
commit 0854157c93
20 changed files with 0 additions and 0 deletions
+62
View File
@@ -0,0 +1,62 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
SteamWorks g_SteamWorks; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_SteamWorks);
bool SteamWorks::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
this->pSWGameData = new SteamWorksGameData;
this->pSWGameServer = new SteamWorksGameServer;
this->pSWForward = new SteamWorksForwards;
this->pGSNatives = new SteamWorksGSNatives;
this->pGSHooks = new SteamWorksGSHooks;
return true;
}
void SteamWorks::SDK_OnUnload()
{
delete this->pGSHooks;
delete this->pGSNatives;
delete this->pSWForward;
delete this->pSWGameServer;
delete this->pSWGameData;
}