diff --git a/FixPlayerGravity/scripting/fixplayergravity.sp b/FixPlayerGravity/scripting/fixplayergravity.sp index cb53568..48a535f 100644 --- a/FixPlayerGravity/scripting/fixplayergravity.sp +++ b/FixPlayerGravity/scripting/fixplayergravity.sp @@ -23,7 +23,7 @@ public void OnPluginStart() { g_CVar_sv_gravity = FindConVar("sv_gravity"); - HookEvent("round_prestart", OnRoundRestart); + HookEvent("round_start", OnRoundStart); } public void OnPluginEnd() @@ -33,7 +33,7 @@ public void OnPluginEnd() // If a player is on a ladder with modified gravity and the round restarts, // their gravity would be restored to what it was last round since they'd be no longer on a ladder -public void OnRoundRestart(Handle event, const char[] name, bool dontBroadcast) +public void OnRoundStart(Handle event, const char[] name, bool dontBroadcast) { ResetGravityAll(); } @@ -44,7 +44,7 @@ public void OnGameFrame() for (int client = 1; client < MaxClients; client++) { - if (!IsClientInGame(client) || !IsPlayerAlive(client)) + if (!IsClientInGame(client) || !IsPlayerAlive(client) || IsFakeClient(client)) { g_flClientGravity[client] = 1.0; g_bLadder[client] = false; @@ -94,7 +94,7 @@ public void ResetGravityAll() g_flClientGravity[client] = 1.0; g_bLadder[client] = false; - if (IsClientInGame(client)) + if (IsClientInGame(client) && !IsFakeClient(client)) g_CVar_sv_gravity.ReplicateToClient(client, szGravity); } }